mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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1309 lines
47 KiB
C
1309 lines
47 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_meta.h"
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#include "anv_meta_clear.h"
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#include "anv_private.h"
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#include "anv_nir_builder.h"
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struct anv_render_pass anv_meta_dummy_renderpass = {0};
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static nir_shader *
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build_nir_vertex_shader(bool attr_flat)
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{
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nir_builder b;
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const struct glsl_type *vertex_type = glsl_vec4_type();
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nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
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nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vertex_type, "a_pos");
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pos_in->data.location = VERT_ATTRIB_GENERIC0;
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vertex_type, "gl_Position");
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pos_in->data.location = VARYING_SLOT_POS;
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nir_copy_var(&b, pos_out, pos_in);
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/* Add one more pass-through attribute. For clear shaders, this is used
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* to store the color and for blit shaders it's the texture coordinate.
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*/
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const struct glsl_type *attr_type = glsl_vec4_type();
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nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
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attr_type, "a_attr");
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attr_in->data.location = VERT_ATTRIB_GENERIC1;
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nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
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attr_type, "v_attr");
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attr_out->data.location = VARYING_SLOT_VAR0;
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attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
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INTERP_QUALIFIER_SMOOTH;
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nir_copy_var(&b, attr_out, attr_in);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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{
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nir_builder b;
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nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
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const struct glsl_type *color_type = glsl_vec4_type();
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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glsl_vec4_type(), "v_attr");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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sampler->data.descriptor_set = 0;
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
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tex->sampler_dim = tex_dim;
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tex->op = nir_texop_tex;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
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tex->dest_type = nir_type_float; /* TODO */
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if (tex_dim == GLSL_SAMPLER_DIM_2D)
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tex->is_array = true;
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tex->coord_components = 3;
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tex->sampler = nir_deref_var_create(tex, sampler);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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color_type, "f_color");
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color_out->data.location = FRAG_RESULT_DATA0;
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nir_store_var(&b, color_out, &tex->dest.ssa);
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return b.shader;
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}
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void
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anv_meta_save(struct anv_meta_saved_state *state,
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const struct anv_cmd_buffer *cmd_buffer,
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uint32_t dynamic_mask)
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{
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state->old_pipeline = cmd_buffer->state.pipeline;
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state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
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memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
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sizeof(state->old_vertex_bindings));
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state->dynamic_mask = dynamic_mask;
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anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
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dynamic_mask);
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}
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void
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anv_meta_restore(const struct anv_meta_saved_state *state,
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struct anv_cmd_buffer *cmd_buffer)
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{
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cmd_buffer->state.pipeline = state->old_pipeline;
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cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
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memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
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sizeof(state->old_vertex_bindings));
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cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
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cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
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cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
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anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
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state->dynamic_mask);
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cmd_buffer->state.dirty |= state->dynamic_mask;
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}
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static VkImageViewType
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meta_blit_get_src_image_view_type(const struct anv_image *src_image)
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{
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switch (src_image->type) {
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case VK_IMAGE_TYPE_1D:
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return VK_IMAGE_VIEW_TYPE_1D;
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case VK_IMAGE_TYPE_2D:
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return VK_IMAGE_VIEW_TYPE_2D;
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case VK_IMAGE_TYPE_3D:
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return VK_IMAGE_VIEW_TYPE_3D;
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default:
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assert(!"bad VkImageType");
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return 0;
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}
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}
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static uint32_t
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meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
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const VkImageSubresourceLayers *dest_subresource,
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const VkOffset3D *dest_offset)
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{
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switch (dest_image->type) {
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case VK_IMAGE_TYPE_1D:
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case VK_IMAGE_TYPE_2D:
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return dest_subresource->baseArrayLayer;
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case VK_IMAGE_TYPE_3D:
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/* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
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* but meta does it anyway. When doing so, we translate the
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* destination's z offset into an array offset.
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*/
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return dest_offset->z;
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default:
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assert(!"bad VkImageType");
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return 0;
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}
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}
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static void
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anv_device_init_meta_blit_state(struct anv_device *device)
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{
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anv_CreateRenderPass(anv_device_to_handle(device),
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&(VkRenderPassCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &(VkAttachmentDescription) {
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.format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
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.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.subpassCount = 1,
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.pSubpasses = &(VkSubpassDescription) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.pResolveAttachments = NULL,
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.pDepthStencilAttachment = &(VkAttachmentReference) {
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.attachment = VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.preserveAttachmentCount = 1,
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.pPreserveAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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},
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.dependencyCount = 0,
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}, NULL, &device->meta_state.blit.render_pass);
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/* We don't use a vertex shader for clearing, but instead build and pass
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* the VUEs directly to the rasterization backend. However, we do need
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* to provide GLSL source for the vertex shader so that the compiler
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* does not dead-code our inputs.
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*/
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struct anv_shader_module vs = {
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.nir = build_nir_vertex_shader(false),
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};
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struct anv_shader_module fs_2d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
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};
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struct anv_shader_module fs_3d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
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};
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VkPipelineVertexInputStateCreateInfo vi_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 2,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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.stride = 0,
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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{
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.binding = 1,
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.stride = 5 * sizeof(float),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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},
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.vertexAttributeDescriptionCount = 3,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* VUE Header */
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_UINT,
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.offset = 0
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},
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{
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/* Position */
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.location = 1,
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.binding = 1,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = 0
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},
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{
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/* Texture Coordinate */
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.location = 2,
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.binding = 1,
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.format = VK_FORMAT_R32G32B32_SFLOAT,
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.offset = 8
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}
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}
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};
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VkDescriptorSetLayoutCreateInfo ds_layout_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBinding = (VkDescriptorSetLayoutBinding[]) {
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = NULL
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},
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}
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};
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anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
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NULL, &device->meta_state.blit.ds_layout);
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anv_CreatePipelineLayout(anv_device_to_handle(device),
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&(VkPipelineLayoutCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 1,
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.pSetLayouts = &device->meta_state.blit.ds_layout,
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},
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NULL, &device->meta_state.blit.pipeline_layout);
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VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = anv_shader_module_to_handle(&vs),
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.pName = "main",
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.pSpecializationInfo = NULL
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}, {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
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.pName = "main",
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.pSpecializationInfo = NULL
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},
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};
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const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = ARRAY_SIZE(pipeline_shader_stages),
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.pStages = pipeline_shader_stages,
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.pVertexInputState = &vi_create_info,
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.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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.primitiveRestartEnable = false,
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},
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.pViewportState = &(VkPipelineViewportStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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},
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.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.rasterizerDiscardEnable = false,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
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},
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.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = 1,
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.sampleShadingEnable = false,
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.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
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},
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.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkPipelineColorBlendAttachmentState []) {
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{ .colorWriteMask =
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VK_COLOR_COMPONENT_A_BIT |
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VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT },
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}
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},
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.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = 9,
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.pDynamicStates = (VkDynamicState[]) {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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},
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},
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.flags = 0,
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.layout = device->meta_state.blit.pipeline_layout,
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.renderPass = device->meta_state.blit.render_pass,
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.subpass = 0,
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};
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const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
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.use_repclear = false,
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.disable_viewport = true,
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.disable_scissor = true,
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.disable_vs = true,
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.use_rectlist = true
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};
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pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
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anv_graphics_pipeline_create(anv_device_to_handle(device),
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&vk_pipeline_info, &anv_pipeline_info,
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NULL, &device->meta_state.blit.pipeline_2d_src);
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pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
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anv_graphics_pipeline_create(anv_device_to_handle(device),
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&vk_pipeline_info, &anv_pipeline_info,
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NULL, &device->meta_state.blit.pipeline_3d_src);
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ralloc_free(vs.nir);
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ralloc_free(fs_2d.nir);
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ralloc_free(fs_3d.nir);
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}
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static void
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meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
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struct anv_meta_saved_state *saved_state)
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{
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anv_meta_save(saved_state, cmd_buffer,
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(1 << VK_DYNAMIC_STATE_VIEWPORT));
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}
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struct blit_region {
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VkOffset3D src_offset;
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VkExtent3D src_extent;
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VkOffset3D dest_offset;
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VkExtent3D dest_extent;
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};
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static void
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meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
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struct anv_image *src_image,
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struct anv_image_view *src_iview,
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VkOffset3D src_offset,
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VkExtent3D src_extent,
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struct anv_image *dest_image,
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struct anv_image_view *dest_iview,
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VkOffset3D dest_offset,
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VkExtent3D dest_extent,
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VkFilter blit_filter)
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{
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struct anv_device *device = cmd_buffer->device;
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VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
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struct blit_vb_data {
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float pos[2];
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float tex_coord[3];
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} *vb_data;
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unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
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|
|
struct anv_state vb_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
|
|
memset(vb_state.map, 0, sizeof(struct anv_vue_header));
|
|
vb_data = vb_state.map + sizeof(struct anv_vue_header);
|
|
|
|
vb_data[0] = (struct blit_vb_data) {
|
|
.pos = {
|
|
dest_offset.x + dest_extent.width,
|
|
dest_offset.y + dest_extent.height,
|
|
},
|
|
.tex_coord = {
|
|
(float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
|
|
(float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
|
|
(float)src_offset.z / (float)src_iview->extent.depth,
|
|
},
|
|
};
|
|
|
|
vb_data[1] = (struct blit_vb_data) {
|
|
.pos = {
|
|
dest_offset.x,
|
|
dest_offset.y + dest_extent.height,
|
|
},
|
|
.tex_coord = {
|
|
(float)src_offset.x / (float)src_iview->extent.width,
|
|
(float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
|
|
(float)src_offset.z / (float)src_iview->extent.depth,
|
|
},
|
|
};
|
|
|
|
vb_data[2] = (struct blit_vb_data) {
|
|
.pos = {
|
|
dest_offset.x,
|
|
dest_offset.y,
|
|
},
|
|
.tex_coord = {
|
|
(float)src_offset.x / (float)src_iview->extent.width,
|
|
(float)src_offset.y / (float)src_iview->extent.height,
|
|
(float)src_offset.z / (float)src_iview->extent.depth,
|
|
},
|
|
};
|
|
|
|
struct anv_buffer vertex_buffer = {
|
|
.device = device,
|
|
.size = vb_size,
|
|
.bo = &device->dynamic_state_block_pool.bo,
|
|
.offset = vb_state.offset,
|
|
};
|
|
|
|
anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
|
|
(VkBuffer[]) {
|
|
anv_buffer_to_handle(&vertex_buffer),
|
|
anv_buffer_to_handle(&vertex_buffer)
|
|
},
|
|
(VkDeviceSize[]) {
|
|
0,
|
|
sizeof(struct anv_vue_header),
|
|
});
|
|
|
|
VkSampler sampler;
|
|
ANV_CALL(CreateSampler)(anv_device_to_handle(device),
|
|
&(VkSamplerCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
|
.magFilter = blit_filter,
|
|
.minFilter = blit_filter,
|
|
}, &cmd_buffer->pool->alloc, &sampler);
|
|
|
|
VkDescriptorSet set;
|
|
anv_AllocateDescriptorSets(anv_device_to_handle(device),
|
|
&(VkDescriptorSetAllocateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
|
.descriptorPool = dummy_desc_pool,
|
|
.setLayoutCount = 1,
|
|
.pSetLayouts = &device->meta_state.blit.ds_layout
|
|
}, &set);
|
|
anv_UpdateDescriptorSets(anv_device_to_handle(device),
|
|
1, /* writeCount */
|
|
(VkWriteDescriptorSet[]) {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstSet = set,
|
|
.dstBinding = 0,
|
|
.dstArrayElement = 0,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.pImageInfo = (VkDescriptorImageInfo[]) {
|
|
{
|
|
.sampler = sampler,
|
|
.imageView = anv_image_view_to_handle(src_iview),
|
|
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
},
|
|
}
|
|
}
|
|
}, 0, NULL);
|
|
|
|
VkFramebuffer fb;
|
|
anv_CreateFramebuffer(anv_device_to_handle(device),
|
|
&(VkFramebufferCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = (VkImageView[]) {
|
|
anv_image_view_to_handle(dest_iview),
|
|
},
|
|
.width = dest_iview->extent.width,
|
|
.height = dest_iview->extent.height,
|
|
.layers = 1
|
|
}, &cmd_buffer->pool->alloc, &fb);
|
|
|
|
ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
|
|
&(VkRenderPassBeginInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
|
.renderPass = device->meta_state.blit.render_pass,
|
|
.framebuffer = fb,
|
|
.renderArea = {
|
|
.offset = { dest_offset.x, dest_offset.y },
|
|
.extent = { dest_extent.width, dest_extent.height },
|
|
},
|
|
.clearValueCount = 0,
|
|
.pClearValues = NULL,
|
|
}, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkPipeline pipeline;
|
|
|
|
switch (src_image->type) {
|
|
case VK_IMAGE_TYPE_1D:
|
|
anv_finishme("VK_IMAGE_TYPE_1D");
|
|
pipeline = device->meta_state.blit.pipeline_2d_src;
|
|
break;
|
|
case VK_IMAGE_TYPE_2D:
|
|
pipeline = device->meta_state.blit.pipeline_2d_src;
|
|
break;
|
|
case VK_IMAGE_TYPE_3D:
|
|
pipeline = device->meta_state.blit.pipeline_3d_src;
|
|
break;
|
|
default:
|
|
unreachable(!"bad VkImageType");
|
|
}
|
|
|
|
if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
|
|
anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
}
|
|
|
|
anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
|
|
&(VkViewport) {
|
|
.x = 0.0f,
|
|
.y = 0.0f,
|
|
.width = dest_iview->extent.width,
|
|
.height = dest_iview->extent.height,
|
|
.minDepth = 0.0f,
|
|
.maxDepth = 1.0f,
|
|
});
|
|
|
|
anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
device->meta_state.blit.pipeline_layout, 0, 1,
|
|
&set, 0, NULL);
|
|
|
|
ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
|
|
|
|
ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
|
|
|
|
/* At the point where we emit the draw call, all data from the
|
|
* descriptor sets, etc. has been used. We are free to delete it.
|
|
*/
|
|
anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
|
|
anv_DestroySampler(anv_device_to_handle(device), sampler,
|
|
&cmd_buffer->pool->alloc);
|
|
anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
|
|
&cmd_buffer->pool->alloc);
|
|
}
|
|
|
|
static void
|
|
meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_meta_saved_state *saved_state)
|
|
{
|
|
anv_meta_restore(saved_state, cmd_buffer);
|
|
}
|
|
|
|
static VkFormat
|
|
vk_format_for_size(int bs)
|
|
{
|
|
switch (bs) {
|
|
case 1: return VK_FORMAT_R8_UINT;
|
|
case 2: return VK_FORMAT_R8G8_UINT;
|
|
case 3: return VK_FORMAT_R8G8B8_UINT;
|
|
case 4: return VK_FORMAT_R8G8B8A8_UINT;
|
|
case 6: return VK_FORMAT_R16G16B16_UINT;
|
|
case 8: return VK_FORMAT_R16G16B16A16_UINT;
|
|
case 12: return VK_FORMAT_R32G32B32_UINT;
|
|
case 16: return VK_FORMAT_R32G32B32A32_UINT;
|
|
default:
|
|
unreachable("Invalid format block size");
|
|
}
|
|
}
|
|
|
|
static void
|
|
do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_bo *src, uint64_t src_offset,
|
|
struct anv_bo *dest, uint64_t dest_offset,
|
|
int width, int height, VkFormat copy_format)
|
|
{
|
|
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
|
|
|
|
VkImageCreateInfo image_info = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
|
.imageType = VK_IMAGE_TYPE_2D,
|
|
.format = copy_format,
|
|
.extent = {
|
|
.width = width,
|
|
.height = height,
|
|
.depth = 1,
|
|
},
|
|
.mipLevels = 1,
|
|
.arrayLayers = 1,
|
|
.samples = 1,
|
|
.tiling = VK_IMAGE_TILING_LINEAR,
|
|
.usage = 0,
|
|
.flags = 0,
|
|
};
|
|
|
|
VkImage src_image;
|
|
image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
anv_CreateImage(vk_device, &image_info,
|
|
&cmd_buffer->pool->alloc, &src_image);
|
|
|
|
VkImage dest_image;
|
|
image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
anv_CreateImage(vk_device, &image_info,
|
|
&cmd_buffer->pool->alloc, &dest_image);
|
|
|
|
/* We could use a vk call to bind memory, but that would require
|
|
* creating a dummy memory object etc. so there's really no point.
|
|
*/
|
|
anv_image_from_handle(src_image)->bo = src;
|
|
anv_image_from_handle(src_image)->offset = src_offset;
|
|
anv_image_from_handle(dest_image)->bo = dest;
|
|
anv_image_from_handle(dest_image)->offset = dest_offset;
|
|
|
|
struct anv_image_view src_iview;
|
|
anv_image_view_init(&src_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = src_image,
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = copy_format,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
struct anv_image_view dest_iview;
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = dest_image,
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = copy_format,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
meta_emit_blit(cmd_buffer,
|
|
anv_image_from_handle(src_image),
|
|
&src_iview,
|
|
(VkOffset3D) { 0, 0, 0 },
|
|
(VkExtent3D) { width, height, 1 },
|
|
anv_image_from_handle(dest_image),
|
|
&dest_iview,
|
|
(VkOffset3D) { 0, 0, 0 },
|
|
(VkExtent3D) { width, height, 1 },
|
|
VK_FILTER_NEAREST);
|
|
|
|
anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
|
|
anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
|
|
}
|
|
|
|
void anv_CmdCopyBuffer(
|
|
VkCommandBuffer commandBuffer,
|
|
VkBuffer srcBuffer,
|
|
VkBuffer destBuffer,
|
|
uint32_t regionCount,
|
|
const VkBufferCopy* pRegions)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
|
|
ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
|
|
|
|
struct anv_meta_saved_state saved_state;
|
|
|
|
meta_prepare_blit(cmd_buffer, &saved_state);
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
|
|
uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
|
|
uint64_t copy_size = pRegions[r].size;
|
|
|
|
/* First, we compute the biggest format that can be used with the
|
|
* given offsets and size.
|
|
*/
|
|
int bs = 16;
|
|
|
|
int fs = ffs(src_offset) - 1;
|
|
if (fs != -1)
|
|
bs = MIN2(bs, 1 << fs);
|
|
assert(src_offset % bs == 0);
|
|
|
|
fs = ffs(dest_offset) - 1;
|
|
if (fs != -1)
|
|
bs = MIN2(bs, 1 << fs);
|
|
assert(dest_offset % bs == 0);
|
|
|
|
fs = ffs(pRegions[r].size) - 1;
|
|
if (fs != -1)
|
|
bs = MIN2(bs, 1 << fs);
|
|
assert(pRegions[r].size % bs == 0);
|
|
|
|
VkFormat copy_format = vk_format_for_size(bs);
|
|
|
|
/* This is maximum possible width/height our HW can handle */
|
|
uint64_t max_surface_dim = 1 << 14;
|
|
|
|
/* First, we make a bunch of max-sized copies */
|
|
uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
|
|
while (copy_size > max_copy_size) {
|
|
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
|
|
dest_buffer->bo, dest_offset,
|
|
max_surface_dim, max_surface_dim, copy_format);
|
|
copy_size -= max_copy_size;
|
|
src_offset += max_copy_size;
|
|
dest_offset += max_copy_size;
|
|
}
|
|
|
|
uint64_t height = copy_size / (max_surface_dim * bs);
|
|
assert(height < max_surface_dim);
|
|
if (height != 0) {
|
|
uint64_t rect_copy_size = height * max_surface_dim * bs;
|
|
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
|
|
dest_buffer->bo, dest_offset,
|
|
max_surface_dim, height, copy_format);
|
|
copy_size -= rect_copy_size;
|
|
src_offset += rect_copy_size;
|
|
dest_offset += rect_copy_size;
|
|
}
|
|
|
|
if (copy_size != 0) {
|
|
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
|
|
dest_buffer->bo, dest_offset,
|
|
copy_size / bs, 1, copy_format);
|
|
}
|
|
}
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state);
|
|
}
|
|
|
|
void anv_CmdCopyImage(
|
|
VkCommandBuffer commandBuffer,
|
|
VkImage srcImage,
|
|
VkImageLayout srcImageLayout,
|
|
VkImage destImage,
|
|
VkImageLayout destImageLayout,
|
|
uint32_t regionCount,
|
|
const VkImageCopy* pRegions)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
|
|
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
|
|
|
|
const VkImageViewType src_iview_type =
|
|
meta_blit_get_src_image_view_type(src_image);
|
|
|
|
struct anv_meta_saved_state saved_state;
|
|
|
|
meta_prepare_blit(cmd_buffer, &saved_state);
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
struct anv_image_view src_iview;
|
|
anv_image_view_init(&src_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = srcImage,
|
|
.viewType = src_iview_type,
|
|
.format = src_image->format->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = pRegions[r].srcSubresource.aspectMask,
|
|
.baseMipLevel = pRegions[r].srcSubresource.mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
|
|
.layerCount = pRegions[r].dstSubresource.layerCount,
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
const VkOffset3D dest_offset = {
|
|
.x = pRegions[r].dstOffset.x,
|
|
.y = pRegions[r].dstOffset.y,
|
|
.z = 0,
|
|
};
|
|
|
|
unsigned num_slices;
|
|
if (src_image->type == VK_IMAGE_TYPE_3D) {
|
|
assert(pRegions[r].srcSubresource.layerCount == 1 &&
|
|
pRegions[r].dstSubresource.layerCount == 1);
|
|
num_slices = pRegions[r].extent.depth;
|
|
} else {
|
|
assert(pRegions[r].srcSubresource.layerCount ==
|
|
pRegions[r].dstSubresource.layerCount);
|
|
assert(pRegions[r].extent.depth == 1);
|
|
num_slices = pRegions[r].dstSubresource.layerCount;
|
|
}
|
|
|
|
const uint32_t dest_base_array_slice =
|
|
meta_blit_get_dest_view_base_array_slice(dest_image,
|
|
&pRegions[r].dstSubresource,
|
|
&pRegions[r].dstOffset);
|
|
|
|
for (unsigned slice = 0; slice < num_slices; slice++) {
|
|
VkOffset3D src_offset = pRegions[r].srcOffset;
|
|
src_offset.z += slice;
|
|
|
|
struct anv_image_view dest_iview;
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = destImage,
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = dest_image->format->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = pRegions[r].dstSubresource.mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = dest_base_array_slice + slice,
|
|
.layerCount = 1
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
meta_emit_blit(cmd_buffer,
|
|
src_image, &src_iview,
|
|
src_offset,
|
|
pRegions[r].extent,
|
|
dest_image, &dest_iview,
|
|
dest_offset,
|
|
pRegions[r].extent,
|
|
VK_FILTER_NEAREST);
|
|
}
|
|
}
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state);
|
|
}
|
|
|
|
void anv_CmdBlitImage(
|
|
VkCommandBuffer commandBuffer,
|
|
VkImage srcImage,
|
|
VkImageLayout srcImageLayout,
|
|
VkImage destImage,
|
|
VkImageLayout destImageLayout,
|
|
uint32_t regionCount,
|
|
const VkImageBlit* pRegions,
|
|
VkFilter filter)
|
|
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
|
|
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
|
|
|
|
const VkImageViewType src_iview_type =
|
|
meta_blit_get_src_image_view_type(src_image);
|
|
|
|
struct anv_meta_saved_state saved_state;
|
|
|
|
anv_finishme("respect VkFilter");
|
|
|
|
meta_prepare_blit(cmd_buffer, &saved_state);
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
struct anv_image_view src_iview;
|
|
anv_image_view_init(&src_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = srcImage,
|
|
.viewType = src_iview_type,
|
|
.format = src_image->format->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = pRegions[r].srcSubresource.aspectMask,
|
|
.baseMipLevel = pRegions[r].srcSubresource.mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
|
|
.layerCount = 1
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
const VkOffset3D dest_offset = {
|
|
.x = pRegions[r].dstOffset.x,
|
|
.y = pRegions[r].dstOffset.y,
|
|
.z = 0,
|
|
};
|
|
|
|
const uint32_t dest_array_slice =
|
|
meta_blit_get_dest_view_base_array_slice(dest_image,
|
|
&pRegions[r].dstSubresource,
|
|
&pRegions[r].dstOffset);
|
|
|
|
if (pRegions[r].srcSubresource.layerCount > 1)
|
|
anv_finishme("FINISHME: copy multiple array layers");
|
|
|
|
if (pRegions[r].dstExtent.depth > 1)
|
|
anv_finishme("FINISHME: copy multiple depth layers");
|
|
|
|
struct anv_image_view dest_iview;
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = destImage,
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = dest_image->format->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = pRegions[r].dstSubresource.mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = dest_array_slice,
|
|
.layerCount = 1
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
meta_emit_blit(cmd_buffer,
|
|
src_image, &src_iview,
|
|
pRegions[r].srcOffset,
|
|
pRegions[r].srcExtent,
|
|
dest_image, &dest_iview,
|
|
dest_offset,
|
|
pRegions[r].dstExtent,
|
|
filter);
|
|
}
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state);
|
|
}
|
|
|
|
static struct anv_image *
|
|
make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
|
|
VkImageUsageFlags usage,
|
|
VkImageType image_type,
|
|
const VkAllocationCallbacks *alloc,
|
|
const VkBufferImageCopy *copy)
|
|
{
|
|
ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
|
|
|
|
VkExtent3D extent = copy->imageExtent;
|
|
if (copy->bufferRowLength)
|
|
extent.width = copy->bufferRowLength;
|
|
if (copy->bufferImageHeight)
|
|
extent.height = copy->bufferImageHeight;
|
|
extent.depth = 1;
|
|
|
|
VkImage vk_image;
|
|
VkResult result = anv_CreateImage(vk_device,
|
|
&(VkImageCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
|
.imageType = VK_IMAGE_TYPE_2D,
|
|
.format = format,
|
|
.extent = extent,
|
|
.mipLevels = 1,
|
|
.arrayLayers = 1,
|
|
.samples = 1,
|
|
.tiling = VK_IMAGE_TILING_LINEAR,
|
|
.usage = usage,
|
|
.flags = 0,
|
|
}, alloc, &vk_image);
|
|
assert(result == VK_SUCCESS);
|
|
|
|
ANV_FROM_HANDLE(anv_image, image, vk_image);
|
|
|
|
/* We could use a vk call to bind memory, but that would require
|
|
* creating a dummy memory object etc. so there's really no point.
|
|
*/
|
|
image->bo = buffer->bo;
|
|
image->offset = buffer->offset + copy->bufferOffset;
|
|
|
|
return image;
|
|
}
|
|
|
|
void anv_CmdCopyBufferToImage(
|
|
VkCommandBuffer commandBuffer,
|
|
VkBuffer srcBuffer,
|
|
VkImage destImage,
|
|
VkImageLayout destImageLayout,
|
|
uint32_t regionCount,
|
|
const VkBufferImageCopy* pRegions)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
|
|
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
|
|
const VkFormat orig_format = dest_image->format->vk_format;
|
|
struct anv_meta_saved_state saved_state;
|
|
|
|
meta_prepare_blit(cmd_buffer, &saved_state);
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
VkFormat proxy_format = orig_format;
|
|
VkImageAspectFlags proxy_aspect = pRegions[r].imageSubresource.aspectMask;
|
|
|
|
if (orig_format == VK_FORMAT_S8_UINT) {
|
|
proxy_format = VK_FORMAT_R8_UINT;
|
|
proxy_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
}
|
|
|
|
struct anv_image *src_image =
|
|
make_image_for_buffer(vk_device, srcBuffer, proxy_format,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT,
|
|
dest_image->type, &cmd_buffer->pool->alloc,
|
|
&pRegions[r]);
|
|
|
|
const uint32_t dest_base_array_slice =
|
|
meta_blit_get_dest_view_base_array_slice(dest_image,
|
|
&pRegions[r].imageSubresource,
|
|
&pRegions[r].imageOffset);
|
|
|
|
unsigned num_slices;
|
|
if (dest_image->type == VK_IMAGE_TYPE_3D) {
|
|
assert(pRegions[r].imageSubresource.layerCount == 1);
|
|
num_slices = pRegions[r].imageExtent.depth;
|
|
} else {
|
|
assert(pRegions[r].imageExtent.depth == 1);
|
|
num_slices = pRegions[r].imageSubresource.layerCount;
|
|
}
|
|
|
|
for (unsigned slice = 0; slice < num_slices; slice++) {
|
|
struct anv_image_view src_iview;
|
|
anv_image_view_init(&src_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = anv_image_to_handle(src_image),
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = proxy_format,
|
|
.subresourceRange = {
|
|
.aspectMask = proxy_aspect,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
struct anv_image_view dest_iview;
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = anv_image_to_handle(dest_image),
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = proxy_format,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = pRegions[r].imageSubresource.mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = dest_base_array_slice + slice,
|
|
.layerCount = 1
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
VkOffset3D src_offset = { 0, 0, slice };
|
|
|
|
const VkOffset3D dest_offset = {
|
|
.x = pRegions[r].imageOffset.x,
|
|
.y = pRegions[r].imageOffset.y,
|
|
.z = 0,
|
|
};
|
|
|
|
meta_emit_blit(cmd_buffer,
|
|
src_image,
|
|
&src_iview,
|
|
src_offset,
|
|
pRegions[r].imageExtent,
|
|
dest_image,
|
|
&dest_iview,
|
|
dest_offset,
|
|
pRegions[r].imageExtent,
|
|
VK_FILTER_NEAREST);
|
|
|
|
/* Once we've done the blit, all of the actual information about
|
|
* the image is embedded in the command buffer so we can just
|
|
* increment the offset directly in the image effectively
|
|
* re-binding it to different backing memory.
|
|
*/
|
|
/* XXX: Insert a real CPP */
|
|
src_image->offset += src_image->extent.width *
|
|
src_image->extent.height * 4;
|
|
}
|
|
|
|
anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
|
|
&cmd_buffer->pool->alloc);
|
|
}
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state);
|
|
}
|
|
|
|
void anv_CmdCopyImageToBuffer(
|
|
VkCommandBuffer commandBuffer,
|
|
VkImage srcImage,
|
|
VkImageLayout srcImageLayout,
|
|
VkBuffer destBuffer,
|
|
uint32_t regionCount,
|
|
const VkBufferImageCopy* pRegions)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
|
|
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
|
|
struct anv_meta_saved_state saved_state;
|
|
|
|
const VkImageViewType src_iview_type =
|
|
meta_blit_get_src_image_view_type(src_image);
|
|
|
|
meta_prepare_blit(cmd_buffer, &saved_state);
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
struct anv_image_view src_iview;
|
|
anv_image_view_init(&src_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = srcImage,
|
|
.viewType = src_iview_type,
|
|
.format = src_image->format->vk_format,
|
|
.subresourceRange = {
|
|
.aspectMask = pRegions[r].imageSubresource.aspectMask,
|
|
.baseMipLevel = pRegions[r].imageSubresource.mipLevel,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
|
|
.layerCount = pRegions[r].imageSubresource.layerCount,
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
VkFormat dest_format = src_image->format->vk_format;
|
|
if (dest_format == VK_FORMAT_S8_UINT) {
|
|
dest_format = VK_FORMAT_R8_UINT;
|
|
}
|
|
|
|
struct anv_image *dest_image =
|
|
make_image_for_buffer(vk_device, destBuffer, dest_format,
|
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
|
src_image->type, &cmd_buffer->pool->alloc,
|
|
&pRegions[r]);
|
|
|
|
unsigned num_slices;
|
|
if (src_image->type == VK_IMAGE_TYPE_3D) {
|
|
assert(pRegions[r].imageSubresource.layerCount == 1);
|
|
num_slices = pRegions[r].imageExtent.depth;
|
|
} else {
|
|
assert(pRegions[r].imageExtent.depth == 1);
|
|
num_slices = pRegions[r].imageSubresource.layerCount;
|
|
}
|
|
|
|
for (unsigned slice = 0; slice < num_slices; slice++) {
|
|
VkOffset3D src_offset = pRegions[r].imageOffset;
|
|
src_offset.z += slice;
|
|
|
|
struct anv_image_view dest_iview;
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
&(VkImageViewCreateInfo) {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = anv_image_to_handle(dest_image),
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = dest_format,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1
|
|
},
|
|
},
|
|
cmd_buffer);
|
|
|
|
meta_emit_blit(cmd_buffer,
|
|
anv_image_from_handle(srcImage),
|
|
&src_iview,
|
|
src_offset,
|
|
pRegions[r].imageExtent,
|
|
dest_image,
|
|
&dest_iview,
|
|
(VkOffset3D) { 0, 0, 0 },
|
|
pRegions[r].imageExtent,
|
|
VK_FILTER_NEAREST);
|
|
|
|
/* Once we've done the blit, all of the actual information about
|
|
* the image is embedded in the command buffer so we can just
|
|
* increment the offset directly in the image effectively
|
|
* re-binding it to different backing memory.
|
|
*/
|
|
/* XXX: Insert a real CPP */
|
|
dest_image->offset += dest_image->extent.width *
|
|
dest_image->extent.height * 4;
|
|
}
|
|
|
|
anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
|
|
&cmd_buffer->pool->alloc);
|
|
}
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state);
|
|
}
|
|
|
|
void anv_CmdUpdateBuffer(
|
|
VkCommandBuffer commandBuffer,
|
|
VkBuffer destBuffer,
|
|
VkDeviceSize destOffset,
|
|
VkDeviceSize dataSize,
|
|
const uint32_t* pData)
|
|
{
|
|
stub();
|
|
}
|
|
|
|
void anv_CmdFillBuffer(
|
|
VkCommandBuffer commandBuffer,
|
|
VkBuffer destBuffer,
|
|
VkDeviceSize destOffset,
|
|
VkDeviceSize fillSize,
|
|
uint32_t data)
|
|
{
|
|
stub();
|
|
}
|
|
|
|
void anv_CmdResolveImage(
|
|
VkCommandBuffer commandBuffer,
|
|
VkImage srcImage,
|
|
VkImageLayout srcImageLayout,
|
|
VkImage destImage,
|
|
VkImageLayout destImageLayout,
|
|
uint32_t regionCount,
|
|
const VkImageResolve* pRegions)
|
|
{
|
|
stub();
|
|
}
|
|
|
|
void
|
|
anv_device_init_meta(struct anv_device *device)
|
|
{
|
|
anv_device_init_meta_clear_state(device);
|
|
anv_device_init_meta_blit_state(device);
|
|
}
|
|
|
|
void
|
|
anv_device_finish_meta(struct anv_device *device)
|
|
{
|
|
anv_device_finish_meta_clear_state(device);
|
|
|
|
/* Blit */
|
|
anv_DestroyRenderPass(anv_device_to_handle(device),
|
|
device->meta_state.blit.render_pass, NULL);
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
device->meta_state.blit.pipeline_2d_src, NULL);
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
device->meta_state.blit.pipeline_3d_src, NULL);
|
|
anv_DestroyPipelineLayout(anv_device_to_handle(device),
|
|
device->meta_state.blit.pipeline_layout, NULL);
|
|
anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
|
|
device->meta_state.blit.ds_layout, NULL);
|
|
}
|