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pipe_screens that are created used to be dedublicated directly based on the gpu device file. If a process created two of them, for example by opening the etnaviv render node twice and calling `gbm_create_device`, or by opening two card nodes which used kmsro, or any combination of these things, then for any but the first instance, the gem handles created for it would be for the first one instead of the intended one, due to them being created using the same pipe_screen, and buffers allocated for kmsro devices would be allocated using the wrong file description as well. This can lead to various problems, such as a proccess not being able to use two cards which use kmsro at the same time, for example. This patch changes the dedublication to be done based on the gpu device description rather than based on the gpu device file. This will solve the above mentioned problem, but there will now be only a few cases in which anything is dedublicated at all. Signed-off-by: Daniel Abrecht <public@danielabrecht.ch> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6790> |
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.