Find a file
Paul Berry 4b8b6f385e i965/HiZ: remove assertion from intel_resolve_map_set().
There are three possible resolve map states for each (level, layer) of
a depth miptree: "needs HiZ resolve", "needs depth resolve", and
"needs neither".  When HiZ was first implemented on i965, any attempt
to directly transition between "needs HiZ resolve" and "needs depth
resolve" without passing through the "needs neither" state would have
been a bug indicating that a necessary resolve hadn't been performed.
Accordingly, intel_resolve_map_set() contained an assertion to verify
that no such direct transition happened.

However, now that we support fast depth clears, there is a valid
transition from the "needs HiZ resolve" to the "needs depth resolve"
state.  When doing a fast depth clear, the old state of the buffer is
irrelevant, since we are completely replacing it with the clear value,
so it is not necessary to do any resolves before clearing--we can
transition, if necessary, directly from the "needs HiZ resolve" state
to the "needs depth resolve" state.

To avoid spurious assertions in this valid case, this patch just
removes the assertion.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-08-24 09:59:27 -07:00
bin mesa: remove obsolete confdiff.sh 2012-06-20 01:51:38 -07:00
configs build: Remove EXTRA_LIB_PATH 2012-08-16 15:04:54 -07:00
docs i965: add ARB_texture_rgb10_a2ui support 2012-08-14 17:07:42 -07:00
doxygen Fix building glsl when using automake-1.12 after 68e04cc6 2012-07-15 15:27:26 +01:00
include dri2: Note that __DRI_API_GLES2 is also used for OpenGL ES 3.0 2012-08-14 15:41:03 -07:00
scons scons: Fix MinGW cross compilation. 2012-08-16 17:21:52 +01:00
src i965/HiZ: remove assertion from intel_resolve_map_set(). 2012-08-24 09:59:27 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore automake: Move top-level makefile to automake. 2012-06-11 09:28:00 -07:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk android: pass -std=c99 by default 2011-11-26 11:42:08 +08:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac automake: convert es1api 2012-08-23 09:40:06 -07:00
Makefile.am mesa/tests: Add tests for the generated shared-glapi dispatch table 2012-08-08 10:06:26 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.