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Future patches will use this annotation when code generating _mesa_create_exec_table(), to determine which functions should be skipped when the API is desktop GL. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
53 lines
1.9 KiB
XML
53 lines
1.9 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- This is included by gl_and_es_API.xml. Could be moved to gl_API.xml. -->
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<OpenGLAPI>
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<category name="GL_OES_single_precision" number="293">
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<function name="ClearDepthfOES" alias="ClearDepthf" static_dispatch="false"
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es1="1.0">
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<param name="depth" type="GLclampf"/>
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</function>
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<function name="ClipPlanefOES" offset="assign" static_dispatch="false"
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es1="1.0" exec="es">
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<param name="plane" type="GLenum"/>
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<param name="equation" type="const GLfloat *" count="4"/>
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</function>
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<function name="DepthRangefOES" alias="DepthRangef" static_dispatch="false"
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es1="1.0">
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<param name="zNear" type="GLclampf"/>
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<param name="zFar" type="GLclampf"/>
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</function>
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<function name="GetClipPlanefOES" offset="assign" static_dispatch="false"
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es1="1.0" exec="es" desktop="false">
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<param name="plane" type="GLenum"/>
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<param name="equation" type="GLfloat *" output="true" count="4"/>
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</function>
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<function name="FrustumfOES" offset="assign" static_dispatch="false"
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es1="1.0" exec="es">
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<param name="left" type="GLfloat"/>
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<param name="right" type="GLfloat"/>
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<param name="bottom" type="GLfloat"/>
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<param name="top" type="GLfloat"/>
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<param name="zNear" type="GLfloat"/>
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<param name="zFar" type="GLfloat"/>
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</function>
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<function name="OrthofOES" offset="assign" static_dispatch="false"
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es1="1.0" exec="es">
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<param name="left" type="GLfloat"/>
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<param name="right" type="GLfloat"/>
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<param name="bottom" type="GLfloat"/>
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<param name="top" type="GLfloat"/>
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<param name="zNear" type="GLfloat"/>
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<param name="zFar" type="GLfloat"/>
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</function>
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</category>
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</OpenGLAPI>
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