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This fixes piglit:
arb_texture_view-rendering-r32ui
TEX (image_sample) flushes denorms to 0 with FP32 textures on GCN, but such
a texture can contain integer data written using an integer render view.
If we do a transfer blit with TEX, denorms are flushed to 0. Luckily,
TXF (image_load) doesn't do that.
TXF also doesn't need to load the sampler state, so blit shaders don't have
to do s_load_dwordx4.
TXF doesn't do CLAMP_TO_EDGE, so it can only be used if the src box is
in bounds, or if we clamp manually (this commit doesn't).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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| compiler | ||
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| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
| Makefile.am | ||
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