mesa/src
Bas Nieuwenhuizen 4a79113e2b ac/nir: Fix vector extraction if source vector has >4 elements.
v2: Add forgotten argument and start offset.

Fixes: 91074bb11b "radv/ac: Implement Float64 SSBO stores."
Tested-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 32170d87e3)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/common/ac_nir_to_llvm.c
2018-01-25 02:30:50 +00:00
..
amd ac/nir: Fix vector extraction if source vector has >4 elements. 2018-01-25 02:30:50 +00:00
broadcom broadcom/vc5: Remove unused v3d_compiler.c 2017-11-13 17:17:16 +00:00
compiler glsl: Respect std430 layout in lower_buffer_access 2018-01-12 21:38:10 +01:00
egl egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter 2018-01-08 20:49:46 +00:00
gallium svga: Prevent use after free. 2018-01-24 21:06:26 +00:00
gbm meson: build libEGL 2017-10-20 16:46:48 -07:00
getopt
glx glx: fix non-dri build 2018-01-25 02:13:07 +00:00
gtest meson: convert gtest to an internal dependency 2017-10-03 10:02:08 -07:00
hgl glapi/hgl: remove the final user of _glapi_check_table() 2016-10-06 15:03:46 +01:00
intel anv: Import mako templates only during execution of anv_extensions 2018-01-12 21:38:10 +01:00
loader loader/dri3: Avoid freeing renderbuffers in use 2018-01-12 21:38:10 +01:00
mapi gl_table.py: add extern C guard for the generated glapitable.h 2017-11-27 19:26:16 +00:00
mesa i965: Set tiling on BOs imported with modifiers 2018-01-24 20:33:57 +00:00
util drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games 2017-12-27 12:15:13 +00:00
vulkan meson: move wayland_drm_protocol generation to wayland-drm 2017-10-20 16:46:48 -07:00
git_sha1.h.in meson: Build i965 and dri stack 2017-10-09 13:42:44 -07:00
Makefile.am automake: include git_sha1.h.in in release tarball 2017-11-13 17:17:15 +00:00
meson.build meson: build libEGL 2017-10-20 16:46:48 -07:00
SConscript scons: use python3-compatible print() 2017-09-25 11:57:12 +01:00