mesa/src
Christoph Bumiller 4a06248281 d3d1x: set flatshade_first in rasterizer state
D3D10 specifies the first vertex as the leading/provoking one.
2011-09-17 12:09:03 +02:00
..
egl wayland: Flush before blocking in swapbuffers. 2011-09-15 11:53:39 -04:00
gallium d3d1x: set flatshade_first in rasterizer state 2011-09-17 12:09:03 +02:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Remove field array_lvalue from ir_variable. 2011-09-14 10:58:56 -07:00
glu glu: Avoid defining conflicting DEBUG NDEBUG macros. 2011-08-30 09:42:01 +01:00
glx glx/dri2: Don't call X server for SwapBuffers when there's no back buffer. 2011-09-14 18:40:16 +02:00
mapi Define INLINE macro in terms of inline. 2011-09-08 09:17:42 +01:00
mesa Change strerror(ret) to strerror(-ret). 2011-09-15 15:12:02 -03:00
Makefile
SConscript scons: fix incorrect test for embedded build 2011-09-16 10:13:14 -06:00