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This allows the software scoreboarding pass, scheduler, and so on to handle the individual instructions and handle them, rather than trusting in the generator to do scoreboarding correctly when expanding the virtual instruction to multiple actual instructions. By using SHADER_OPCODE_READ_SR_REG, we also correctly handle the software scoreboarding workaround when reading DMask/VMask. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17530> |
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