mesa/src/gallium/auxiliary/util/u_simple_shaders.h
Neha Bhende 48a7456f4d util: Add util functionality for GL4.1 support
This patch adds the following tgsi utilities

* tgsi_dynamic_indexing: This utility flattens out the dyanamic indexing of constant buffers
* tgsi_vpos: This utility writes zeros to position at index 0 in vertex shader.
  This utility can be used if there is no shader output in vertex shader
* util_make_tess_ctrl_passthrough_shader: This adds passthough tessellation control shader.
  Input of passthrough tess ctrl shader is output of vertex shader
  and output is input of tessellation eval shader.
  If program has tessellation eval shader but no tessellation control shader,
  this utility can be used to create passthrough tessellation control shader.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5317>
2020-06-05 06:36:54 +00:00

176 lines
6.5 KiB
C

/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_SIMPLE_SHADERS_H
#define U_SIMPLE_SHADERS_H
#include "pipe/p_compiler.h"
#include "pipe/p_shader_tokens.h"
struct pipe_context;
struct pipe_shader_state;
struct pipe_stream_output_info;
#ifdef __cplusplus
extern "C" {
#endif
extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
bool window_space);
extern void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
bool window_space, bool layered,
const struct pipe_stream_output_info *so);
extern void *
util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
void *
util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
enum tgsi_texture_type tex_target);
extern void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
enum tgsi_texture_type tex_target,
enum tgsi_interpolate_mode interp_mode,
unsigned writemask,
enum tgsi_return_type stype,
enum tgsi_return_type dtype,
bool load_level_zero,
bool use_txf);
extern void *
util_make_fragment_tex_shader(struct pipe_context *pipe,
enum tgsi_texture_type tex_target,
enum tgsi_interpolate_mode interp_mode,
enum tgsi_return_type stype,
enum tgsi_return_type dtype,
bool load_level_zero,
bool use_txf);
extern void *
util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask,
enum tgsi_texture_type tex_target,
bool load_level_zero, bool use_txf);
extern void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe,
int input_semantic,
int input_interpolate,
boolean write_all_cbufs);
extern void *
util_make_empty_fragment_shader(struct pipe_context *pipe);
extern void *
util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
int input_semantic,
int input_interpolate);
extern void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
enum tgsi_texture_type tgsi_tex,
enum tgsi_return_type stype,
enum tgsi_return_type dtype);
extern void *
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
enum tgsi_texture_type tgsi_tex);
extern void *
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
enum tgsi_texture_type tgsi_tex);
void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
enum tgsi_texture_type tgsi_tex);
void *
util_make_fs_msaa_resolve(struct pipe_context *pipe,
enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
enum tgsi_return_type stype);
void *
util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
enum tgsi_texture_type tgsi_tex,
unsigned nr_samples,
enum tgsi_return_type stype);
extern void *
util_make_geometry_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const ubyte *semantic_names,
const ubyte *semantic_indexes);
void *
util_make_fs_pack_color_zs(struct pipe_context *pipe,
enum tgsi_texture_type tex_target,
enum pipe_format zs_format,
bool dst_is_color);
extern void *
util_make_tess_ctrl_passthrough_shader(struct pipe_context *pipe,
uint num_vs_outputs,
uint num_tes_inputs,
const ubyte *vs_semantic_names,
const ubyte *vs_semantic_indexes,
const ubyte *tes_semantic_names,
const ubyte *tes_semantic_indexes,
const unsigned vertices_per_patch);
#ifdef __cplusplus
}
#endif
#endif