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Mike Blumenkrantz 487ac6dbd6 zink: implement cross-program pipeline library sharing
some games/apps (e.g., DOOM2016) compile+link shaders in one context
and then use them in another, expecting that the compiled shaders
will be reused. vulkan has pipeline (library) objects, which are not
specific to shaders but are in theory representing the shaders being used

thus, pipeline (library) objects need to be reusable for any case where
a shader can be reused

to handle this:
* extract pipeline library cache to a refcounted object
* store these objects on the screen
* make them owned by shaders

separable programs are slightly different since they'll use their own
fastpath, thus making their library caches owned by the programs to avoid
polluting the optimized caches

fixes #8264

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21223>
2023-02-10 03:53:46 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci/android: add missing line terminator at the end of the file 2023-02-07 16:28:35 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin android: Make libbacktrace optional again 2023-01-25 08:58:25 -03:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: Document the implicit barriers around blits 2023-02-10 01:40:47 +00:00
include intel/dev: Add another EHL pci id 2023-02-06 16:48:39 +00:00
src zink: implement cross-program pipeline library sharing 2023-02-10 03:53:46 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml Revert "ci: disable Collabora's LAVA lab for maintance" 2023-02-06 17:22:11 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: Remap name and email for Val Packett 2023-02-01 11:30:12 +00:00
CODEOWNERS CODEOWNERS: add MTCoster as an Imagination maintainer 2022-11-22 09:24:43 +00:00
meson.build meson: Ignore unused variables when assertions are disabled 2023-02-07 08:44:14 +00:00
meson_options.txt meson: turn android-libbacktrace into a feature option 2023-02-01 06:33:52 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.1.0-devel for further development 2023-01-12 22:45:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.