mesa/src/gallium
Corbin Simpson 484bb0ea58 glhd: Add test for logicop enable.
Only for first RT at the moment, as there is no trivial way in galahad
to look at framebuffer state and (sadly) people don't usually calloc
their CSOs, so flags could be wrongly set.

On the other hand, of course, galahad will hopefully encourage more
people to calloc their CSOs. :3
2010-06-24 07:22:29 -07:00
..
auxiliary draw: use gallium's TRUE/FALSE 2010-06-23 17:00:22 -06:00
docs gallium/docs: Lops override the rest of the blending state when enabled. 2010-06-24 07:22:29 -07:00
drivers glhd: Add test for logicop enable. 2010-06-24 07:22:29 -07:00
include pipe: Add PIPE_OS_HURD 2010-06-24 06:45:36 -07:00
state_trackers egl: Introduce platform displays internally. 2010-06-23 15:14:59 +08:00
targets targets, radeong: Add Galahad. 2010-06-22 22:49:13 -07:00
tests graw: add two examples using new register files 2010-06-18 13:46:44 -04:00
winsys glhd: Use an environment variable (GALAHAD) to enable. Off by default. 2010-06-23 11:06:42 -07:00
Makefile gallium: Improve recursive makefiles 2009-02-20 11:25:55 +00:00
Makefile.template llvmpipe: add initial autoconf support. 2010-04-24 18:55:50 +10:00
README.portability gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h 2008-08-24 17:48:55 -06:00
SConscript graw: update graw_null after interface changes and build graw tests again 2010-06-07 16:43:49 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.