mesa/src
Kenneth Graunke 47f1d9deff i965: Remove "single threaded" INTEL_DEBUG mode.
According to the docs for 3DSTATE_PS (Gen7+) and 3DSTATE_WM (Gen6),
there is a platform dependent value for the minimum number of pixel
shader threads.  It may also vary based on whether WIZ Hashing is on.

For example, Ivybridge requires at least 4 threads if WIZ hashing is
disabled, and 8 if it's enabled.  Programming it to use less threads is
illegal.  Sandybridge appears to have similar restrictions.

So on newer platforms, INTEL_DEBUG=sing will probably just hang the GPU.
Rather than try to patch it up for newer platforms and extend it to
support geometry shaders, just remove it as it isn't that useful anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-10-25 17:09:21 -07:00
..
egl configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles. 2011-10-04 11:19:48 -07:00
gallium st/glx: Implement texture_from_pixmap without DRI. 2011-10-25 14:35:46 -07:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants. 2011-10-24 13:43:02 -07:00
glu glu: Avoid defining conflicting DEBUG NDEBUG macros. 2011-08-30 09:42:01 +01:00
glx apple: Implement applegl_unbind_context 2011-10-24 16:21:28 -07:00
mapi glapi: Enclose glapi.h in an extern "C" block when included by C++. 2011-10-04 15:11:42 -07:00
mesa i965: Remove "single threaded" INTEL_DEBUG mode. 2011-10-25 17:09:21 -07:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00