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Previously, we created our vtn_ssa_value in _vtn_variable_load_store manually as we did the recursive load/store. Instead, we now create the SSA value before calling into the recursive function. This is a tiny bit less efficient but it removes a case of hand-rolling vtn_ssa_value creation. For symmetry, we make _vtn_block_load_store assume the value is already created. Finally, we remove a trivial hand-rolled case in vtn_composite_extract. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278> |
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| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||