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Alyssa Rosenzweig 476be5cb27 panfrost: Don't use texture format swizzles on v7
They're too restricted for AFBC. Fix up instead. There are two problems at play:

1. We can't just map the format swizzle to the pixel format ordering on v7,
   because the "reordered" values aren't allowed with compression.
2. We can't just compose the format swizzle with the API swizzle, because the
   composed swizzle is applied to the border colour, so we need to be able to
   apply an inverted swizzle to the border colour. That only works for bijective
   format swizzles.

Fortunately, there's a neat solution: decompose the format's swizzle into two
swizzles, the first mapping to a reordering that IS allowed for compression, and
the second a bijection. Then we use the allowed reordering when texturing, apply
the bijective swizzle to the API swizzle, and apply the inverse of the bijective
swizzle to the border colour. When we're sampling a border colour, what's now
happening mathematically is:

   (API swizzle o bijective swizzle)((bijective swizzle^-1)(border colour)) =
   (API swizzle o (bijective swizzle o bijective swizzle^-1))(border colour) =
   API swizzle(border colour)

which is exactly what we wanted.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20311>
2022-12-16 18:27:47 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: allow omitting of --rev for ci_run_n_monitor.py 2022-12-16 14:00:37 +01:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin commit_in_branch.py: variables cleanup 2022-11-30 17:08:48 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs radv/gfx11: enable VK_AMD_shader_explicit_vertex_parameter 2022-12-16 17:45:34 +00:00
include egl: Replace sRGB support check with a pscreen query. 2022-12-09 05:32:18 +00:00
src panfrost: Don't use texture format swizzles on v7 2022-12-16 18:27:47 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig mesa: replace tab with 3 space in mesa/program/program_parse.y by tools 2022-11-24 02:56:03 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci/docs: Always expose the built docs. 2022-12-12 23:29:53 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: change spelling for Constantine Kharlamov 2022-08-12 13:11:03 +00:00
CODEOWNERS CODEOWNERS: add MTCoster as an Imagination maintainer 2022-11-22 09:24:43 +00:00
meson.build OpenCL/draw module: Support linking with LLVM and clang 15 static libraries 2022-12-16 16:52:48 +00:00
meson_options.txt util: Add xmlconfig build option 2022-11-23 23:14:10 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: fix version as it will be a new year 2022-11-04 14:30:55 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.