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Rather than creating partially within the Gallium create function and monkeypatching on draw time with code split across N different files with tight Gallium dependencies, let's streamline everything into a series of maintainable routines in mesa/src/panfrost with no Gallium dependencies, doing the entire texture creation in one-shot and thus adding absolutely zero draw-time overhead (since we can allocate a BO for the descriptor and upload ahead-of-time, so switching textures is as cheap as switching pointers). Was this worth it? You know, I'm not sure :| Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
132 lines
4.2 KiB
C
132 lines
4.2 KiB
C
/*
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* Copyright (C) 2008 VMware, Inc.
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* Copyright (C) 2014 Broadcom
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* Copyright (C) 2018-2019 Alyssa Rosenzweig
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* Copyright (C) 2019-2020 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef __PAN_TEXTURE_H
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#define __PAN_TEXTURE_H
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#include <stdbool.h>
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#include "util/format/u_format.h"
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#include "panfrost-job.h"
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struct panfrost_slice {
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unsigned offset;
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unsigned stride;
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unsigned size0;
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/* If there is a header preceding each slice, how big is
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* that header? Used for AFBC */
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unsigned header_size;
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/* If checksumming is enabled following the slice, what
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* is its offset/stride? */
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unsigned checksum_offset;
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unsigned checksum_stride;
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/* Has anything been written to this slice? */
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bool initialized;
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};
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unsigned
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panfrost_compute_checksum_size(
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struct panfrost_slice *slice,
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unsigned width,
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unsigned height);
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/* AFBC */
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bool
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panfrost_format_supports_afbc(enum pipe_format format);
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unsigned
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panfrost_afbc_header_size(unsigned width, unsigned height);
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/* mali_texture_descriptor */
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unsigned
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panfrost_estimate_texture_size(
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer,
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enum mali_texture_type type, enum mali_texture_layout layout);
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void
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panfrost_new_texture(
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void *out,
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uint16_t width, uint16_t height,
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uint16_t depth, uint16_t array_size,
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enum pipe_format format,
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enum mali_texture_type type,
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enum mali_texture_layout layout,
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer,
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unsigned cube_stride,
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unsigned swizzle,
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mali_ptr base,
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struct panfrost_slice *slices);
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unsigned
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panfrost_get_layer_stride(struct panfrost_slice *slices, bool is_3d, unsigned cube_stride, unsigned level);
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unsigned
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panfrost_texture_offset(struct panfrost_slice *slices, bool is_3d, unsigned cube_stride, unsigned level, unsigned face);
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/* Formats */
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enum mali_format
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panfrost_find_format(const struct util_format_description *desc);
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bool
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panfrost_is_z24s8_variant(enum pipe_format fmt);
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unsigned
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panfrost_translate_swizzle_4(const unsigned char swizzle[4]);
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void
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panfrost_invert_swizzle(const unsigned char *in, unsigned char *out);
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static inline unsigned
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panfrost_get_default_swizzle(unsigned components)
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{
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switch (components) {
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case 1:
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return (MALI_CHANNEL_RED << 0) | (MALI_CHANNEL_ZERO << 3) |
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(MALI_CHANNEL_ZERO << 6) | (MALI_CHANNEL_ONE << 9);
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case 2:
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return (MALI_CHANNEL_RED << 0) | (MALI_CHANNEL_GREEN << 3) |
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(MALI_CHANNEL_ZERO << 6) | (MALI_CHANNEL_ONE << 9);
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case 3:
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return (MALI_CHANNEL_RED << 0) | (MALI_CHANNEL_GREEN << 3) |
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(MALI_CHANNEL_BLUE << 6) | (MALI_CHANNEL_ONE << 9);
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case 4:
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return (MALI_CHANNEL_RED << 0) | (MALI_CHANNEL_GREEN << 3) |
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(MALI_CHANNEL_BLUE << 6) | (MALI_CHANNEL_ALPHA << 9);
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default:
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unreachable("Invalid number of components");
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}
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}
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#endif
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