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Otherwise a blit from a fbo with a GL_COLOR_ATTACHMENT0 using a GL_TEXTURE_2D view of a GL_TEXTURE_2D_ARRAY will always read from layer 0. See https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/1060 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13527 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38925> |
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