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Currently, the GPU pipeline has one active VUE map in effect at any given time--the one representing the layout of vertex data coming from the vertex shader. However, when geometry shaders are added, they will have their own independent VUE map. Later pipeline stages (clip, sf, fs) will need to consult the geometry shader VUE map if a geometry shader is in use, and the vertex shader VUE map otherwise. This patch adds a new field to brw_context, vue_map_geom_out, which contains the VUE map that should be used by later pipeline stages. It also adds a new state flag, BRW_NEW_VUE_MAP_GEOM_OUT, which is signalled whenever the contents of the VUE map changes. Since we don't support geometry shaders yet, vue_map_geom_out is currently set only by the brw_vs_prog state atom. v2: Don't set vue_map_geom_out in do_vs_prog--that's redundant and possibly problematic for precompiles. Only set it in brw_upload_vs_prog. Also, make a copy instead of using a pointer--this makes it possible to detect when the VUE map hasn't changed, so we can avoid redundant state uploads. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.