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The heuristic we're using is rather lame, since it assumes everything is non-uniform and loops execute 10 times, but it should be enough for measuring improvements in the scheduler that don't result in a change in the number of instructions. v2: - Switch loops and cycle counts to be compatible with older shader-db. - Make loop heuristic 10x to match with spilling code. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> |
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