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We have to be a bit careful with this one because we want it to run in
the optimization loop but only in the first brw_nir_optimize call.
Later calls assume that we've lowered away copy_deref instructions and
we don't want to introduce any more.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15176942 -> 15176942 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
In spite of the lack of any shader-db improvement, this patch completely
eliminates spilling in the Batman: Arkham City tessellation shaders.
This is because we are now able to detect that the temporary array
created by DXVK for storing TCS inputs is a copy of the input arrays and
use indirect URB reads instead of making a copy of 4.5 KiB of input data
and then indirecting on it with if-ladders.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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| .. | ||
| blorp | ||
| common | ||
| compiler | ||
| dev | ||
| genxml | ||
| isl | ||
| tools | ||
| vulkan | ||
| Android.blorp.mk | ||
| Android.common.mk | ||
| Android.compiler.mk | ||
| Android.dev.mk | ||
| Android.genxml.mk | ||
| Android.isl.mk | ||
| Android.mk | ||
| Android.vulkan.mk | ||
| Makefile.am | ||
| Makefile.blorp.am | ||
| Makefile.common.am | ||
| Makefile.compiler.am | ||
| Makefile.dev.am | ||
| Makefile.genxml.am | ||
| Makefile.isl.am | ||
| Makefile.sources | ||
| Makefile.tools.am | ||
| Makefile.vulkan.am | ||
| meson.build | ||