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Dave Airlie 450c95c7b4 llvmpipe: add mesh shader drawing.
This is the big execution one, it implement the draw mesh callback.

This executes task shaders and mesh shaders with no overlap.

When task shaders finish, the mesh shader is launched using the payload
data, unless no task shader is run, then the mesh shader is launched.

Once the mesh shader is finished the data is supplied to the draw
pipeline to convert to linear vertex data with no per-prim data,
then passed to draw for clipping and further processing.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci Uprev Piglit to 5036601c43fff63f7be5cd8ad7b319a5c1f6652c 2023-06-05 08:52:38 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin ci: Respect $HTTP_PROXY for ci_run_n_monitor 2023-06-02 02:45:36 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: Update document about pipe_prim_type with mesa_prim 2023-06-03 03:29:03 +00:00
include vulkan: Update XML and headers to 1.3.251 2023-05-29 13:41:02 +00:00
src llvmpipe: add mesh shader drawing. 2023-06-06 05:01:47 +10:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-include meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml Revert "ci: disable Collabora's LAVA lab for maintance" 2023-06-05 10:48:21 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update @mupuf's name 2023-05-25 09:07:59 +00:00
CODEOWNERS CODEOWNERS: Update panfrost 2023-05-19 17:31:31 +00:00
meson.build meson: simplify another "any of" check 2023-05-26 11:30:26 +00:00
meson_options.txt meson: add feature option for use of system Clang headers at runtime 2023-05-31 14:21:25 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.2 2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.