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In Valhall multiview, position/varying shaders are invoked once per draw. Each invocation write separate outputs for all views. Fragment processing is handled by the existing multilayer support. Note that because the hardware only supports up to 8 views, we don't have to care about the case where there are too many layers to fit in one tiler when multiview is enabled. Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31704> |
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| .. | ||
| lcra.c | ||
| lcra.h | ||
| meson.build | ||
| pan_collect_varyings.c | ||
| pan_ir.c | ||
| pan_ir.h | ||
| pan_liveness.c | ||
| pan_lower_framebuffer.c | ||
| pan_lower_framebuffer.h | ||
| pan_lower_helper_invocation.c | ||
| pan_lower_image_index.c | ||
| pan_lower_image_ms.c | ||
| pan_lower_sample_position.c | ||
| pan_lower_store_component.c | ||
| pan_lower_writeout.c | ||
| pan_lower_xfb.c | ||