mesa/src
Jason Ekstrand 4455bfa9a0 nir/algebraic: Add lowering for ldexp
The algorithm used is different from both the naive suggestion from the
GLSL spec and the one used in GLSL IR today.  Unfortunately, the GLSL IR
implementation that we have today doesn't handle denormals (for those that
care) or the case where the float source is +-inf.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-13 15:44:19 -07:00
..
compiler nir/algebraic: Add lowering for ldexp 2016-04-13 15:44:19 -07:00
egl egl: add EGL_KHR_reusable_sync to egl_dri 2016-04-05 15:24:57 +02:00
gallium gallium/swr: Make flat shading tris work. 2016-04-13 13:46:37 -05:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi mesa: expose EXT_base_instance in ES3 contexts 2016-04-03 20:40:55 -04:00
mesa i965: Implement the new imod and irem opcodes 2016-04-13 15:44:08 -07:00
util util/bitset: Allow iterating over const bitsets 2016-03-24 15:20:44 -07:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00