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Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák <maraeo@gmail.com> |
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| .. | ||
| ADDING | ||
| filters.h | ||
| postprocess.h | ||
| pp_celshade.c | ||
| pp_celshade.h | ||
| pp_colors.c | ||
| pp_colors.h | ||
| pp_filters.h | ||
| pp_init.c | ||
| pp_mlaa.c | ||
| pp_mlaa.h | ||
| pp_mlaa_areamap.h | ||
| pp_program.c | ||
| pp_program.h | ||
| pp_run.c | ||