mesa/src/mapi/glapi/gen/ARB_shader_subroutine.xml
Marek Olšák df3447c331 glapi: autogenerate _mesa_initialize_save_table with python
The generated file looks like this:

SET_NewList(table, save_NewList);
SET_ListBase(table, save_ListBase);
SET_Bitmap(table, save_Bitmap);
SET_RasterPos2d(table, save_RasterPos2d);
SET_RasterPos2dv(table, save_RasterPos2dv);
SET_RasterPos2f(table, save_RasterPos2f);
SET_RasterPos2fv(table, save_RasterPos2fv);
SET_RasterPos2i(table, save_RasterPos2i);
SET_RasterPos2iv(table, save_RasterPos2iv);
SET_RasterPos2s(table, save_RasterPos2s);
...

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
2021-12-14 12:00:19 -05:00

84 lines
3 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_shader_subroutine" number="90">
<function name="GetSubroutineUniformLocation">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
<function name="GetSubroutineIndex">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLuint"/>
</function>
<function name="GetActiveSubroutineUniformiv">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="values" type="GLint *" output="true"/>
</function>
<function name="GetActiveSubroutineUniformName">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="bufsize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
</function>
<function name="GetActiveSubroutineName">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="bufsize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
</function>
<function name="UniformSubroutinesuiv" exec="dlist">
<param name="shadertype" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="indices" type="const GLuint *" count="count"/>
</function>
<function name="GetUniformSubroutineuiv">
<param name="shadertype" type="GLenum"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *" output="true"/>
</function>
<function name="GetProgramStageiv">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="values" type="GLint *" output="true"/>
</function>
<enum name="ACTIVE_SUBROUTINES" value="0x8DE5"/>
<enum name="ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
<enum name="ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
<enum name="ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
<enum name="ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
<enum name="MAX_SUBROUTINES" value="0x8DE7"/>
<enum name="MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
<enum name="NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
<enum name="COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
<!-- UNIFORM_SIZE, UNIFORM_NAME_LENGTH already in GL3.1 -->
</category>
</OpenGLAPI>