mesa/src
Brian Paul 43f46caf76 svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS query
Instead of a hard-coded 512.  The query typically returns 65536 now.
Fall back to 512 if the query fails as we do for vertex shaders (which
should never happen).

Note that we don't actually enforce this limit in our shaders but it gets
reported via the glGetProgramivARB(GL_MAX_PROGRAM_INSTRUCTIONS_ARB) query.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-04-27 08:43:33 -06:00
..
compiler glsl: move uniform block validation to link_uniform_blocks.cpp 2016-04-27 16:17:47 +10:00
egl egl: Remove every double semi-colon 2016-04-26 14:36:29 -07:00
gallium svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS query 2016-04-27 08:43:33 -06:00
gbm gbm: add GBM_FORMAT_XBGR8888 format support 2016-04-21 14:45:56 +01:00
getopt
glx dri3: Check for dummyContext to see if the glx_context is valid 2016-04-27 13:03:34 +01:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl
intel anv: honor DESTDIR when installing icd file 2016-04-26 14:57:54 -07:00
loader loader: add a libdrm case for loader_get_device_name_for_fd 2016-04-21 14:41:41 +01:00
mapi scons: Whenever possible decide what to do based on platform and not compiler. 2016-04-26 17:17:00 +01:00
mesa i965: Enable ARB_texture_stencil8 and OES_texture_stencil8 on Gen8+. 2016-04-26 21:32:35 -07:00
util scons: Move fallback HAVE_* definitions to headers. 2016-04-26 17:17:00 +01:00
Makefile.am i965: Add a dependency on libisl 2016-04-21 20:44:27 -07:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00