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Whenever we use a BO in a batch, we need to find its corresponding exec
list entry, either to a) record that it's been used, b) update whether
it's being written, c) check for cross-batch implicit dependencies.
bo->index exists to accelerate these lookups. If a BO is used multiple
times by a batch, bo->index is its location in the list. Because the
field is global, and a BO can in theory be used concurrently by multiple
contexts, we need to double-check whether it's still there. If not, we
fall back to a linear search of all BOs in the list, looking to see if
our index was simply wrong (but presumably right for another context).
However, there's one glaringly obvious case that we missed here. If
bo->index is -1, then it's wrong for /all/ contexts, and in fact implies
that said BO has never been added to any exec list, ever. This is quite
common in fact: a new BO, never been used before, say from the BO cache,
or streaming uploaders, gets used for the first time.
In this case we can simply conclude that it's not in the list and skip
the linear walk through all buffers referenced by the batch.
Improves performance on an i7-12700 and A770:
- SPECviewperf2020 catiav5test1: 72.9214% +/- 0.312735% (n=45)
Cc: mesa-stable
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26806>
(cherry picked from commit
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.