mesa/src/broadcom/common
Iago Toral Quiroga e6f8202749 v3dv: serialize pipeline compilation when debugging shaders
It is possible to compile pipelines in multiple threads, but when we
are dumping debug information for shaders, we want all the outputs
serialized so we can make sense of it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8913>
2021-02-08 13:00:16 +00:00
..
v3d_cpu_tiling.h vc4: Declare the last cpu pointer as being modified in NEON asm. 2019-01-29 16:00:25 -08:00
v3d_debug.c v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation 2020-10-13 21:21:26 +00:00
v3d_debug.h v3dv: serialize pipeline compilation when debugging shaders 2021-02-08 13:00:16 +00:00
v3d_device_info.c broadcom: Move v3d_get_device_info to common 2019-07-17 20:02:34 +00:00
v3d_device_info.h broadcom: Move v3d_get_device_info to common 2019-07-17 20:02:34 +00:00
v3d_limits.h v3d/limits: add line width and point size limits 2020-10-13 21:21:33 +00:00
v3d_macros.h broadcom/vc5: Add XML for V3D 4.2. 2018-01-27 18:57:58 +11:00