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Kenneth Graunke 42df904f88 i965: Do texture swizzling in hardware on Haswell.
Haswell supports EXT_texture_swizzle and legacy DEPTH_TEXTURE_MODE
swizzling by setting SURFACE_STATE entries.  This means we don't have to
bake the swizzle settings into the shader code by emitting MOV
instructions, and thus don't have to recompile shaders whenever the
swizzles change.

Unfortunately, we can't handle GL_ALPHA this way: unlike all the others,
which store the comparison result in the .r channel (and possibly others
as well), GL_ALPHA puts it in the .a channel.  The GLSL 1.30+ style
functions which return a float always simply return the .r channel,
which would be zero if we handled this as a surface override.  In this
case, fall back to doing it the old way.  DEPTH_TEXTURE_MODE = GL_ALPHA
isn't an interesting performance path anyway.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6d6aef7974)
2013-01-30 09:45:46 -08:00
bin mesa: update .cherry-ignore list 2013-01-20 15:15:48 +01:00
configs mesa: Bump version to 9.0.2 2013-01-22 19:11:23 +01:00
docs docs: add news item for 9.0.2 release 2013-01-22 21:26:05 +01:00
doxygen Fix building glsl when using automake-1.12 after 68e04cc6 2012-07-15 15:27:26 +01:00
include radeonsi: add a new SI pci id 2013-01-20 15:08:28 +01:00
m4 build: Use AX_PTHREAD to detect pthreads 2012-09-28 15:48:25 -07:00
scons build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-03 13:59:08 -07:00
src i965: Do texture swizzling in hardware on Haswell. 2013-01-30 09:45:46 -08:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Add .dirstamp to toplevel .gitignore 2013-01-20 15:08:28 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-03 13:59:08 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac mesa: Bump version to 9.0.2 2013-01-22 19:11:23 +01:00
Makefile.am mesa: Bump version to 9.0.2 2013-01-22 19:11:23 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.