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This moves the bit into vk_image.h and handles it automatically in vk_image_view_init() so drivers don't have to. This also means that Meta is now hitting the driver_internal path for all its images so we need to do the same format fixups there that we sould normally do on the !driver_internal path. We don't want to do them unconditionally because v3dv and other drivers override depth/stencil color formats and we don't want to break that. Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36957> |
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| .. | ||
| anti-lag-layer | ||
| device-select-layer | ||
| overlay-layer | ||
| registry | ||
| runtime | ||
| screenshot-layer | ||
| util | ||
| vram-report-limit-layer | ||
| wsi | ||
| meson.build | ||
| vulkan-android.sym | ||
| vulkan-icd-android-symbols.txt | ||
| vulkan-icd-symbols.txt | ||
| vulkan.sym | ||
| vulkan_api.def.in | ||