mesa/docs/vulkan/index.rst
Jason Ekstrand 7ca8dcb05f vulkan: Add data structures to store all graphics state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00

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Vulkan Runtime
==============
The Vulkan runtime and utility code in Mesa provides a powerful shared core
for building Vulkan drivers. It's a collection of base structures (think
base classes in OOO) which allow us to implement a bunch of the annoying
hardware-agnostic bits in common code.
.. toctree::
:maxdepth: 2
base-objs
dispatch
graphics-state
renderpass