mesa/src/gallium
Emma Anholt 426c7b65db vc4: Disable OES_texture_3D being exposed.
The hardware doesn't support 3D textures.  We had been lying about 3D
texture level support in the past so that we got GL 2.1, but now reporting
levels==0 doesn't disable GL 2.1 (since we don't check for GL2 extensions
any more).  But, by not lying, we now fix the majority of the remaining
GLES2 deqp failures.

This regresses a few desktop GL piglits which get GL errors that they
notice instead of what would be silent rendering failures on 3D texturing
operations.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350>
2022-07-10 02:50:09 +00:00
..
auxiliary Change all debug_assert calls to assert 2022-07-10 00:50:35 +00:00
drivers vc4: Disable OES_texture_3D being exposed. 2022-07-10 02:50:09 +00:00
frontends Change all debug_assert calls to assert 2022-07-10 00:50:35 +00:00
include mesa/st: add PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO 2022-07-07 20:39:30 +00:00
targets kmsro: add 'imx-lcdif' driver support 2022-07-06 12:37:02 +00:00
tests util/c11: Update function u_thread_create to be c11 conformance 2022-06-15 17:37:17 +00:00
tools pytracediff: implement pager ('less') invocation internally 2022-06-28 11:40:58 +00:00
winsys d3d12: Fixes compiling error in d3d12/wgl/d3d12_wgl_framebuffer.cpp with gcc 2022-06-23 09:27:06 +00:00
meson.build gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.