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We currently convert it twice for unknown reasons, first when translating from TGSI and later in constant folding. Not only is this unnecessary, the first translation doesn't check for non-native swizzles, so removing it actually saves few instructions and gains a single Unigine shader for R300 at the expense of few more constant loads and temps. Also fixes few dEQPs because we could previously generate code like TEX temp[1], none.01__, 2D[0]; and the native swizzle rewrite pass was not ready for it. RV370 shader-db: total instructions in shared programs: 84441 -> 84436 (<.01%) instructions in affected programs: 63 -> 58 (-7.94%) helped: 4 HURT: 0 total temps in shared programs: 12398 -> 12400 (0.02%) temps in affected programs: 10 -> 12 (20.00%) helped: 1 HURT: 3 total consts in shared programs: 79081 -> 79090 (0.01%) consts in affected programs: 12 -> 21 (75.00%) helped: 0 HURT: 7 GAINED: shaders/tropics/465.shader_test FS No shader-db change with RV530. Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Reviewed-by: Filip Gawin <filip@gawin.net> Tested-by: Filip Gawin <filip@gawin.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20484> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.