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This will be used for vc4, where incorrectly exposing 3D textures accounts for most of the GLES2 conformance failures it has. This leaves EXT_texture3d exposed in the (already non-conformant) GL2.1 support it exposes, which has always been a best-effort thing. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_gl_types.h | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||