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M Henning 41f8ef617c nvk: Don't clobber vb0 after repeated blits
If a program does two blits in a row, we internally do a sequence of
operations that involves binding vb0.

Previously, the vb0 state after each operation would look something like:

| operation                    | cmd->state.gfx.vb0 | hardware  | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
|                              | user               | user      |           |
| nvk_meta_begin()             | user               | user      | user      |
| BindVertexBuffers(internal0) | internal0          | internal0 | user      |
| nvk_meta_end()               | internal0          | user      |           |
| nvk_meta_begin()             | internal0          | user      | internal0 |
| BindVertexBuffers(internal1) | internal1          | internal1 | internal0 |
| nvk_meta_end()               | internal1          | internal0 |           |

That is, CmdBindVertexBuffers() would update cmd->state.gfx.vb0, but
nvk_meta_end() would not. This meant that the last operation would bind a
driver-internal buffer instead of the original value that the user set.

This change fixes the issue by tracking cmd->state.gfx.vb0 in
nvk_cmd_bind_vertex_buffer(), which both CmdBindVertexBuffers() and
nvk_meta_end() call into.

After this commit, the state looks like:

| operation                    | cmd->state.gfx.vb0 | hardware  | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
|                              | user               | user      |           |
| nvk_meta_begin()             | user               | user      | user      |
| BindVertexBuffers(internal0) | internal0          | internal0 | user      |
| nvk_meta_end()               | user               | user      |           |
| nvk_meta_begin()             | user               | user      | user      |
| BindVertexBuffers(internal1) | internal1          | internal1 | user      |
| nvk_meta_end()               | user               | user      |           |

To test this commit, build gtk4 commit 87b66de1, run:

    GSK_RENDERER=vulkan gtk4-demo --run=image_scaling

then select trilinear filtering in the dropdown and check for rendering
artifacts.

Fixes: e1c66501 ("nvk: Use vk_meta for CmdClearAttachments")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27559>
(cherry picked from commit d98ff2cc4a)
2024-02-14 18:36:34 +00:00
.ci-farms Revert "ci/lima: farm is down, disable for now" 2023-10-13 11:52:42 +00:00
.ci-farms-disabled Revert "ci/lima: farm is down, disable for now" 2023-10-13 11:52:42 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab issue_templates/Bug Report: fix outdated URL for GFXReconstruct 2023-09-14 10:22:39 +00:00
.gitlab-ci Revert "ci: Enable GALLIUM_DUMP_CPU=true only in the clang job" 2024-02-14 18:36:06 +00:00
android Android.mk: disable android-libbacktrace to build with Android 14 2023-11-06 09:37:46 +00:00
bin symbols-check: Add _GLOBAL_OFFSET_TABLE_ 2024-01-12 18:03:09 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add sha256sum for 23.3.5 2024-02-01 01:10:50 +00:00
include amd: update amdgpu_drm.h 2023-10-25 15:29:22 +00:00
src nvk: Don't clobber vb0 after repeated blits 2024-02-14 18:36:34 +00:00
subprojects meson: upgrade zlib wrap to 1.3.1 2024-02-07 16:22:20 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include i915: Re-clang-format and enforce it in CI. 2023-10-09 17:14:09 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: unify container and build jobs rules 2023-09-26 18:06:23 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
.pick_status.json nvk: Don't clobber vb0 after repeated blits 2024-02-14 18:36:34 +00:00
CODEOWNERS CODEOWNERS: Add @flynnjiang for VirGL video 2023-08-23 08:35:08 +00:00
meson.build util: Provide a secure_getenv fallback for platforms without it 2024-01-31 22:24:24 +00:00
meson_options.txt meson: Add gallium-drivers=all option 2023-10-30 15:47:14 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump for 23.3.5 2024-02-01 01:00:16 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.