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Start introducing commands to setup BV. We need to run the initial register setup with both BR and BV enabled, and similarly we need to setup a bin preamble for BV. A few magic registers are BR-only and should be skipped when initializing BV. The VPC attribute carveout registers are a bit special because they must be initialized in BR and BV bin preambles, so they are pulled into a separate function. This commit also switches the "default" thread control from BR with concurrent binning disabled to BR with concurrent binning enabled. GMEM renderpasses now explicitly disable concurrent binning. This is necessary because switching from CB enabled to disabled and vice versa imposes a synchronization, and we want BV to be able to skip over compute dispatches, sysmem renderpasses, etc. to find the next binning pass. GMEM renderpasses re-enable concurrent binning at the end to keep the "default" thread control and avoid having to sprinkle THREAD_CONTROL(BR) around all the other Vulkan commands that can run outside of a renderpass (compute dispatch, blits, query pool operations, etc.). Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36590> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.