mesa/src
Jason Ekstrand 415869c5c9 isl/state: Set SurfaceArray based on the surface dimension
According to the PRM, you can't set SurfaceArray for 3D or buffer textures.
There doesn't seem to be a good reason not to set it when we can.  On the
other hand, if we don't set it we can end up getting strange results for
1-layer array textures such as textureSize() returning the wrong results.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb326f7b01)
2016-06-24 20:42:07 +01:00
..
compiler glsl: only match gl_FragData and not gl_SecondaryFragDataEXT 2016-06-24 20:25:10 +01:00
egl egl: android: don't add the image loader extension for !render_node 2016-06-07 12:35:40 +01:00
gallium nv50,nvc0: fix start_instance in manual push path 2016-06-24 20:23:49 +01:00
gbm gbm: remove define _DEFAULT_SOURCE 2016-05-23 12:09:11 +01:00
getopt
glx glx: fix crash with bad fbconfig 2016-06-14 15:48:39 +01:00
gtest
hgl
intel isl/state: Set SurfaceArray based on the surface dimension 2016-06-24 20:42:07 +01:00
loader loader: add a libdrm case for loader_get_device_name_for_fd 2016-04-21 14:41:41 +01:00
mapi mesa: add drawbuffer argument to ClearNamedFramebufferfi 2016-06-15 09:29:10 +01:00
mesa i965/gen4: Subtract 1 from buffer sizes 2016-06-24 20:31:42 +01:00
util mesa: Add .gitignore entries for make check binaries 2016-05-25 09:41:44 -07:00
Makefile.am automake: get in-tree `make distclean' working again. 2016-06-15 09:29:11 +01:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00