mesa/src/compiler
Yonggang Luo 4134f9ac09 util: Do not use align as variable name
Because align is also a function in u_math.h

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23421>
2023-06-08 06:41:21 +00:00
..
clc meson: add feature option for use of system Clang headers at runtime 2023-05-31 14:21:25 +00:00
glsl util: Do not use align as variable name 2023-06-08 06:41:21 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: add nir_intrinsic_resume_shader_address_amd 2023-06-08 00:37:03 +00:00
spirv spirv: Add workaround for OpImageQueryLevels with Multi-sampled images 2023-06-07 02:06:55 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp util: Do not use align as variable name 2023-06-08 06:41:21 +00:00
glsl_types.h compiler: Remove the need include "util/glheader.h" and "util/ralloc.h" in glsl_types.h 2023-06-07 00:33:33 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
nir_types.h compiler: Remove redundant struct glsl_type in nir_types.h 2023-06-07 00:33:33 +00:00
shader_enums.c mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_enums.h mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_info.h spirv: add support for SpvCapabilityFragmentBarycentricKHR 2023-06-02 13:25:43 +00:00