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this is an aux/pipebuffer implementation borrowing heavily from the one in radeonsi. it currently has the following limitations, which will be resolved in a followup series: * 32bit address space still explodes * swapchain images still have separate memory handling performance in games like Tomb Raider has been observed to increase by over 1000% SQUASHED: simplify get_memory_type_index() now that the heaps are enumerated, this can be reduced to a simple array index with a fallback Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12146> |
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| asahi | ||
| broadcom | ||
| compiler | ||
| drm-shim | ||
| egl | ||
| etnaviv | ||
| freedreno | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| imgui | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| microsoft | ||
| nouveau | ||
| panfrost | ||
| tool | ||
| util | ||
| virtio | ||
| vulkan | ||
| meson.build | ||