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Most integer operations are omitted because dealing with integer overflow is hard. There are a few things that could be smarter if there was a small amount more tracking of ranges of integer types (i.e., operands are Boolean, operand values fit in 16 bits, etc.). The changes to nir_search_helpers.h are included in this patch to simplify reordering the changes to nir_opt_algebraic.py. v2: Memoize range analysis results. Without this, some shaders appear to get stuck in infinite loops. v3: Rebase on many months of Mesa changes, including 1-bit Boolean changes. v4: Rebase on "nir: Drop imov/fmov in favor of one mov instruction". v5: Use nir_alu_srcs_equal for detecting (a*a). Previously just the SSA value was compared, and this incorrectly matched (a.x*a.y). v6: Many code improvements including (but not limited to) better names, more comments, and better use of helper functions. All suggested by Caio. Rework the handling of several opcodes to use a table for mapping source ranges to a result range. This change fixed a bug that caused fmax(gt_zero, ge_zero) to be incorrectly recognized as ge_zero. Slightly tighten the range of fmul by recognizing that x*x is gt_zero if x is gt_zero. Add similar handling for -x*x. v7: Use _______ in the tables as an alias for unknown. Suggested by Caio. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.