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This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie <airlied@redhat.com> |
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| .. | ||
| Android.mk | ||
| driinfo_gallium.h | ||
| Makefile.am | ||
| Makefile.sources | ||
| meson.build | ||
| pipe_loader.c | ||
| pipe_loader.h | ||
| pipe_loader_drm.c | ||
| pipe_loader_priv.h | ||
| pipe_loader_sw.c | ||
| SConscript | ||