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Wire up the Mesa shader disk cache into Panfrost. Coupled with the precompiles from the previous patch, this should greatly reduce shader recompile jank. This is a bare bones implementation. Obvious future work includes: - Caching internal (outside of Gallium) shaders - Implement finalize_nir to reduce on disk size of shaders That doesn't need to come in this patch. This patch does shuffle some allocation patterns around to avoid extra nir_shader_clones, but the result should be pretty clean. --- Consider dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.* in the CTS. With a cold cache: 44.11user 0.66system 0:45.44elapsed 98%CPU (0avgtext+0avgdata 267804maxresident) k 0inputs+0outputs (130major+74725minor)pagefaults 0swaps But with this commit and a warm cache: 4.07user 0.35system 0:04.56elapsed 96%CPU (0avgtext+0avgdata 211012maxresident) k0inputs+0outputs (1major+49489minor)pagefaults 0swaps That's an 11x improvement! Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19363> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.