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read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
Previously, we assumed that the selector for bcsel could be whatever,
regardless of the bit sizes of the data and we'd just fix it in the
back-end. This works okay for scalars but falls over the moment we
vectorize because all our vector handling assumes bit sizes match.
Since matching bit sizes is what the hardware wants anyway, it's better
to do the right thing in NIR and hope copy-propagation can fold in
conversions if needed.
Unfortunately, copy prop isn't that smart yet so this does hurt a bit:
Instrs: 1193679 -> 1198086 (+0.37%); split: -0.06%, +0.43%
CodeSize: 11915136 -> 11950592 (+0.30%); split: -0.05%, +0.34%
Full: 160985 -> 160941 (-0.03%); split: -0.04%, +0.01%
Estimated normalized CVT cycles: 4456.938557000181 -> 4480.876069000186 (+0.54%); split: -0.13%, +0.67%
Estimated normalized SFU cycles: 6350.9375 -> 6392.21875 (+0.65%)
Estimated normalized Load/Store cycles: 205773.0 -> 205795.0 (+0.01%)
Maximum number of threads: 12864 -> 12863 (-0.01%)
Number of spill instructions: 22487 -> 22489 (+0.01%)
Number of fill instructions: 52179 -> 52219 (+0.08%)
Hurt shaders:
google-meet-clvk/BgBlur
google-meet-clvk/Relight
parallel-rdp/small_subgroup
parallel-rdp/small_uber_subgroup
The proper solution here is to teach copy-prop about this stuff so that
it can propagate swizzles into ALU ops when they're supported:
https://gitlab.freedesktop.org/panfrost/mesa/-/issues/265
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14945
Cc: mesa-stable
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40307>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.