mesa/src/gallium
Rob Clark 3fb6aaf42e freedreno/perfcntrs: small cleanup
When we had one gen supporting performance counters, it made sense to
have these builder macros in the .c file with the table.  But time has
come to de-duplicate.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-11-21 20:01:02 +00:00
..
auxiliary pipe-loader: check that the pointer to driconf_xml isn't NULL 2019-11-21 07:34:20 +01:00
docs mesa/st: support lowering user-clip-planes automatically 2019-10-17 10:41:36 +02:00
drivers freedreno/perfcntrs: small cleanup 2019-11-21 20:01:02 +00:00
include st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them 2019-11-11 19:23:37 -05:00
state_trackers clover/llvm: fix build after llvm 10 commit 1dfede3122ee 2019-11-15 22:54:31 -06:00
targets meson: Fix linkage of libgallium_nine with libgalliumvl 2019-11-20 19:16:20 +00:00
tests util: Move gallium's PIPE_FORMAT utils to /util/format/ 2019-11-14 10:47:20 -08:00
tools
winsys winsys/amdgpu: detect noop dependencies on the same ring correctly 2019-11-19 18:32:56 -05:00
Android.common.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
Android.mk android: Add panfrost support to build scripts 2019-10-31 10:03:54 +01:00
meson.build zink: introduce opengl over vulkan 2019-10-28 08:51:43 +00:00
README.portability
SConscript

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.