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Update SConscripts to re-enable or add support for EGL on windows and x11 platforms respectively. targets/egl-gdi is replaced by targets/egl-static, where "-static" means pipe drivers and state trackers are linked to statically by egl_gallium, and egl_gallium is a built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
56 lines
1 KiB
Python
56 lines
1 KiB
Python
#######################################################################
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# SConscript for EGL
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Import('*')
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env = env.Clone()
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env.Append(CPPDEFINES = [
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'_EGL_BUILT_IN_DRIVER_GALLIUM',
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'_EGL_DRIVER_SEARCH_DIR=\\"\\"',
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])
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if env['platform'] == 'windows':
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env.Append(CPPDEFINES = [
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'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
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'_EGL_OS_WINDOWS',
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'_EGL_GET_CORE_ADDRESSES',
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'KHRONOS_DLL_EXPORTS',
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])
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else:
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env.Append(CPPDEFINES = [
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'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
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'_EGL_OS_UNIX',
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])
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env.Append(CPPPATH = [
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'#/include',
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])
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egl_sources = [
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'eglapi.c',
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'eglarray.c',
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'eglconfig.c',
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'eglcontext.c',
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'eglcurrent.c',
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'egldisplay.c',
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'egldriver.c',
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'eglfallbacks.c',
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'eglglobals.c',
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'eglimage.c',
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'egllog.c',
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'eglmisc.c',
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'eglmode.c',
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'eglscreen.c',
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'eglstring.c',
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'eglsurface.c',
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'eglsync.c',
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]
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egl = env.ConvenienceLibrary(
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target = 'egl',
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source = egl_sources,
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)
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Export('egl')
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