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Implement Driver::classify_counter_groups() for the Intel PPS driver so
that Perfetto's GpuCounterDescriptor exposes a non-empty 'groups' field
for every Intel OA counter.
The classifier matches Intel OA counter names against well-known
prefixes / suffixes / substrings to assign each counter to one or more
Perfetto buckets:
VERTICES starts with VS, VERTEX; contains _VERTEX; ends with _VS
FRAGMENTS starts with PS, PIXEL, POSTPS, RASTERIZER, SHADER_PIX,
SAMPLES; ends with _PS
COMPUTE starts with CS, ASYNCCS, ASYNC_GPGPU, GPGPU
MEMORY starts with GTI, L3, SLM, SHADERMEMORY, LOAD_STORE,
COLOR_L3, GPU_MEMORY, SAMPLER_
PRIMITIVES starts with CLIPPER, SO, IA_, STREAMOUT, STRIPSFAN;
contains PRIMITIVE
RAY_TRACING starts with RT_; contains RAYTRACE or _RT_
A counter may belong to several buckets at once -- for example
CLIPPER_INPUT_VERTEX is both PRIMITIVES and VERTICES -- which is
allowed by the repeated GpuCounterSpec.groups field.
This fixes the Android CTS test
CtsGpuProfilingDataTest#testProfilingDataProducersAvailable
which previously failed on Intel platforms with:
Required counter groups missing.
Found: []
Required: [COMPUTE, FRAGMENTS, MEMORY, PRIMITIVES, VERTICES, RAY_TRACING]
Signed-off-by: Nemallapudi, Jaikrishna <nemallapudi.jaikrishna@intel.com>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.