mesa/src/util/disk_cache_os.c
John Bates 5de56937a3 disk_cache: build option for disabled-by-default
On some systems it is problematic to have the shader cache enabled
by default. This adds a build option to support the disk cache but
keep it disabled unless the environment variable
MESA_GLSL_CACHE_DISABLE=false.

For example, on Chrome OS, Chrome already has it's own shader
disk cache implementation so it disables the mesa feature. Tests
do not want the shader disk cache enabled because it can cause
inconsistent performance results and the default 1GB for the
disk cache could lead to problems that require more effort to
work around. The Mesa shader disk cache is useful for VMs though,
where it is easy to configure the feature with environment
variables. With the current version of Mesa, Chrome OS would need
to have a system-wide environment variable to disable the disk
cache everywhere except where needed. More elegant to just build
Mesa with the cache feature disabled by default.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6967>
2020-10-09 16:52:49 +00:00

956 lines
25 KiB
C

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifdef ENABLE_SHADER_CACHE
#include <assert.h>
#include <inttypes.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include "zlib.h"
#ifdef HAVE_ZSTD
#include "zstd.h"
#endif
/* 3 is the recomended level, with 22 as the absolute maximum */
#define ZSTD_COMPRESSION_LEVEL 3
/* From the zlib docs:
* "If the memory is available, buffers sizes on the order of 128K or 256K
* bytes should be used."
*/
#define BUFSIZE 256 * 1024
static ssize_t
write_all(int fd, const void *buf, size_t count);
/**
* Compresses cache entry in memory and writes it to disk. Returns the size
* of the data written to disk.
*/
static size_t
deflate_and_write_to_disk(const void *in_data, size_t in_data_size, int dest)
{
#ifdef HAVE_ZSTD
/* from the zstd docs (https://facebook.github.io/zstd/zstd_manual.html):
* compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
*/
size_t out_size = ZSTD_compressBound(in_data_size);
void * out = malloc(out_size);
size_t ret = ZSTD_compress(out, out_size, in_data, in_data_size,
ZSTD_COMPRESSION_LEVEL);
if (ZSTD_isError(ret)) {
free(out);
return 0;
}
ssize_t written = write_all(dest, out, ret);
if (written == -1) {
free(out);
return 0;
}
free(out);
return ret;
#else
unsigned char *out;
/* allocate deflate state */
z_stream strm;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.next_in = (uint8_t *) in_data;
strm.avail_in = in_data_size;
int ret = deflateInit(&strm, Z_BEST_COMPRESSION);
if (ret != Z_OK)
return 0;
/* compress until end of in_data */
size_t compressed_size = 0;
int flush;
out = malloc(BUFSIZE * sizeof(unsigned char));
if (out == NULL)
return 0;
do {
int remaining = in_data_size - BUFSIZE;
flush = remaining > 0 ? Z_NO_FLUSH : Z_FINISH;
in_data_size -= BUFSIZE;
/* Run deflate() on input until the output buffer is not full (which
* means there is no more data to deflate).
*/
do {
strm.avail_out = BUFSIZE;
strm.next_out = out;
ret = deflate(&strm, flush); /* no bad return value */
assert(ret != Z_STREAM_ERROR); /* state not clobbered */
size_t have = BUFSIZE - strm.avail_out;
compressed_size += have;
ssize_t written = write_all(dest, out, have);
if (written == -1) {
(void)deflateEnd(&strm);
free(out);
return 0;
}
} while (strm.avail_out == 0);
/* all input should be used */
assert(strm.avail_in == 0);
} while (flush != Z_FINISH);
/* stream should be complete */
assert(ret == Z_STREAM_END);
/* clean up and return */
(void)deflateEnd(&strm);
free(out);
return compressed_size;
# endif
}
/**
* Decompresses cache entry, returns true if successful.
*/
static bool
inflate_cache_data(uint8_t *in_data, size_t in_data_size,
uint8_t *out_data, size_t out_data_size)
{
#ifdef HAVE_ZSTD
size_t ret = ZSTD_decompress(out_data, out_data_size, in_data, in_data_size);
return !ZSTD_isError(ret);
#else
z_stream strm;
/* allocate inflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.next_in = in_data;
strm.avail_in = in_data_size;
strm.next_out = out_data;
strm.avail_out = out_data_size;
int ret = inflateInit(&strm);
if (ret != Z_OK)
return false;
ret = inflate(&strm, Z_NO_FLUSH);
assert(ret != Z_STREAM_ERROR); /* state not clobbered */
/* Unless there was an error we should have decompressed everything in one
* go as we know the uncompressed file size.
*/
if (ret != Z_STREAM_END) {
(void)inflateEnd(&strm);
return false;
}
assert(strm.avail_out == 0);
/* clean up and return */
(void)inflateEnd(&strm);
return true;
#endif
}
#if DETECT_OS_WINDOWS
/* TODO: implement disk cache support on windows */
#else
#include <dirent.h>
#include <errno.h>
#include <pwd.h>
#include <stdio.h>
#include <string.h>
#include <sys/file.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "util/crc32.h"
#include "util/debug.h"
#include "util/disk_cache.h"
#include "util/disk_cache_os.h"
#include "util/ralloc.h"
#include "util/rand_xor.h"
/* Create a directory named 'path' if it does not already exist.
*
* Returns: 0 if path already exists as a directory or if created.
* -1 in all other cases.
*/
static int
mkdir_if_needed(const char *path)
{
struct stat sb;
/* If the path exists already, then our work is done if it's a
* directory, but it's an error if it is not.
*/
if (stat(path, &sb) == 0) {
if (S_ISDIR(sb.st_mode)) {
return 0;
} else {
fprintf(stderr, "Cannot use %s for shader cache (not a directory)"
"---disabling.\n", path);
return -1;
}
}
int ret = mkdir(path, 0755);
if (ret == 0 || (ret == -1 && errno == EEXIST))
return 0;
fprintf(stderr, "Failed to create %s for shader cache (%s)---disabling.\n",
path, strerror(errno));
return -1;
}
/* Concatenate an existing path and a new name to form a new path. If the new
* path does not exist as a directory, create it then return the resulting
* name of the new path (ralloc'ed off of 'ctx').
*
* Returns NULL on any error, such as:
*
* <path> does not exist or is not a directory
* <path>/<name> exists but is not a directory
* <path>/<name> cannot be created as a directory
*/
static char *
concatenate_and_mkdir(void *ctx, const char *path, const char *name)
{
char *new_path;
struct stat sb;
if (stat(path, &sb) != 0 || ! S_ISDIR(sb.st_mode))
return NULL;
new_path = ralloc_asprintf(ctx, "%s/%s", path, name);
if (mkdir_if_needed(new_path) == 0)
return new_path;
else
return NULL;
}
/* Given a directory path and predicate function, find the entry with
* the oldest access time in that directory for which the predicate
* returns true.
*
* Returns: A malloc'ed string for the path to the chosen file, (or
* NULL on any error). The caller should free the string when
* finished.
*/
static char *
choose_lru_file_matching(const char *dir_path,
bool (*predicate)(const char *dir_path,
const struct stat *,
const char *, const size_t))
{
DIR *dir;
struct dirent *entry;
char *filename;
char *lru_name = NULL;
time_t lru_atime = 0;
dir = opendir(dir_path);
if (dir == NULL)
return NULL;
while (1) {
entry = readdir(dir);
if (entry == NULL)
break;
struct stat sb;
if (fstatat(dirfd(dir), entry->d_name, &sb, 0) == 0) {
if (!lru_atime || (sb.st_atime < lru_atime)) {
size_t len = strlen(entry->d_name);
if (!predicate(dir_path, &sb, entry->d_name, len))
continue;
char *tmp = realloc(lru_name, len + 1);
if (tmp) {
lru_name = tmp;
memcpy(lru_name, entry->d_name, len + 1);
lru_atime = sb.st_atime;
}
}
}
}
if (lru_name == NULL) {
closedir(dir);
return NULL;
}
if (asprintf(&filename, "%s/%s", dir_path, lru_name) < 0)
filename = NULL;
free(lru_name);
closedir(dir);
return filename;
}
/* Is entry a regular file, and not having a name with a trailing
* ".tmp"
*/
static bool
is_regular_non_tmp_file(const char *path, const struct stat *sb,
const char *d_name, const size_t len)
{
if (!S_ISREG(sb->st_mode))
return false;
if (len >= 4 && strcmp(&d_name[len-4], ".tmp") == 0)
return false;
return true;
}
/* Returns the size of the deleted file, (or 0 on any error). */
static size_t
unlink_lru_file_from_directory(const char *path)
{
struct stat sb;
char *filename;
filename = choose_lru_file_matching(path, is_regular_non_tmp_file);
if (filename == NULL)
return 0;
if (stat(filename, &sb) == -1) {
free (filename);
return 0;
}
unlink(filename);
free (filename);
return sb.st_blocks * 512;
}
/* Is entry a directory with a two-character name, (and not the
* special name of ".."). We also return false if the dir is empty.
*/
static bool
is_two_character_sub_directory(const char *path, const struct stat *sb,
const char *d_name, const size_t len)
{
if (!S_ISDIR(sb->st_mode))
return false;
if (len != 2)
return false;
if (strcmp(d_name, "..") == 0)
return false;
char *subdir;
if (asprintf(&subdir, "%s/%s", path, d_name) == -1)
return false;
DIR *dir = opendir(subdir);
free(subdir);
if (dir == NULL)
return false;
unsigned subdir_entries = 0;
struct dirent *d;
while ((d = readdir(dir)) != NULL) {
if(++subdir_entries > 2)
break;
}
closedir(dir);
/* If dir only contains '.' and '..' it must be empty */
if (subdir_entries <= 2)
return false;
return true;
}
/* Create the directory that will be needed for the cache file for \key.
*
* Obviously, the implementation here must closely match
* _get_cache_file above.
*/
static void
make_cache_file_directory(struct disk_cache *cache, const cache_key key)
{
char *dir;
char buf[41];
_mesa_sha1_format(buf, key);
if (asprintf(&dir, "%s/%c%c", cache->path, buf[0], buf[1]) == -1)
return;
mkdir_if_needed(dir);
free(dir);
}
static ssize_t
read_all(int fd, void *buf, size_t count)
{
char *in = buf;
ssize_t read_ret;
size_t done;
for (done = 0; done < count; done += read_ret) {
read_ret = read(fd, in + done, count - done);
if (read_ret == -1 || read_ret == 0)
return -1;
}
return done;
}
static ssize_t
write_all(int fd, const void *buf, size_t count)
{
const char *out = buf;
ssize_t written;
size_t done;
for (done = 0; done < count; done += written) {
written = write(fd, out + done, count - done);
if (written == -1)
return -1;
}
return done;
}
/* Evict least recently used cache item */
void
disk_cache_evict_lru_item(struct disk_cache *cache)
{
char *dir_path;
/* With a reasonably-sized, full cache, (and with keys generated
* from a cryptographic hash), we can choose two random hex digits
* and reasonably expect the directory to exist with a file in it.
* Provides pseudo-LRU eviction to reduce checking all cache files.
*/
uint64_t rand64 = rand_xorshift128plus(cache->seed_xorshift128plus);
if (asprintf(&dir_path, "%s/%02" PRIx64 , cache->path, rand64 & 0xff) < 0)
return;
size_t size = unlink_lru_file_from_directory(dir_path);
free(dir_path);
if (size) {
p_atomic_add(cache->size, - (uint64_t)size);
return;
}
/* In the case where the random choice of directory didn't find
* something, we choose the least recently accessed from the
* existing directories.
*
* Really, the only reason this code exists is to allow the unit
* tests to work, (which use an artificially-small cache to be able
* to force a single cached item to be evicted).
*/
dir_path = choose_lru_file_matching(cache->path,
is_two_character_sub_directory);
if (dir_path == NULL)
return;
size = unlink_lru_file_from_directory(dir_path);
free(dir_path);
if (size)
p_atomic_add(cache->size, - (uint64_t)size);
}
void
disk_cache_evict_item(struct disk_cache *cache, char *filename)
{
struct stat sb;
if (stat(filename, &sb) == -1) {
free(filename);
return;
}
unlink(filename);
free(filename);
if (sb.st_blocks)
p_atomic_add(cache->size, - (uint64_t)sb.st_blocks * 512);
}
void *
disk_cache_load_item(struct disk_cache *cache, char *filename, size_t *size)
{
int fd = -1, ret;
struct stat sb;
uint8_t *data = NULL;
uint8_t *uncompressed_data = NULL;
uint8_t *file_header = NULL;
fd = open(filename, O_RDONLY | O_CLOEXEC);
if (fd == -1)
goto fail;
if (fstat(fd, &sb) == -1)
goto fail;
data = malloc(sb.st_size);
if (data == NULL)
goto fail;
size_t ck_size = cache->driver_keys_blob_size;
file_header = malloc(ck_size);
if (!file_header)
goto fail;
if (sb.st_size < ck_size)
goto fail;
ret = read_all(fd, file_header, ck_size);
if (ret == -1)
goto fail;
/* Check for extremely unlikely hash collisions */
if (memcmp(cache->driver_keys_blob, file_header, ck_size) != 0) {
assert(!"Mesa cache keys mismatch!");
goto fail;
}
size_t cache_item_md_size = sizeof(uint32_t);
uint32_t md_type;
ret = read_all(fd, &md_type, cache_item_md_size);
if (ret == -1)
goto fail;
if (md_type == CACHE_ITEM_TYPE_GLSL) {
uint32_t num_keys;
cache_item_md_size += sizeof(uint32_t);
ret = read_all(fd, &num_keys, sizeof(uint32_t));
if (ret == -1)
goto fail;
/* The cache item metadata is currently just used for distributing
* precompiled shaders, they are not used by Mesa so just skip them for
* now.
* TODO: pass the metadata back to the caller and do some basic
* validation.
*/
cache_item_md_size += num_keys * sizeof(cache_key);
ret = lseek(fd, num_keys * sizeof(cache_key), SEEK_CUR);
if (ret == -1)
goto fail;
}
/* Load the CRC that was created when the file was written. */
struct cache_entry_file_data cf_data;
size_t cf_data_size = sizeof(cf_data);
ret = read_all(fd, &cf_data, cf_data_size);
if (ret == -1)
goto fail;
/* Load the actual cache data. */
size_t cache_data_size =
sb.st_size - cf_data_size - ck_size - cache_item_md_size;
ret = read_all(fd, data, cache_data_size);
if (ret == -1)
goto fail;
/* Uncompress the cache data */
uncompressed_data = malloc(cf_data.uncompressed_size);
if (!inflate_cache_data(data, cache_data_size, uncompressed_data,
cf_data.uncompressed_size))
goto fail;
/* Check the data for corruption */
if (cf_data.crc32 != util_hash_crc32(uncompressed_data,
cf_data.uncompressed_size))
goto fail;
free(data);
free(filename);
free(file_header);
close(fd);
if (size)
*size = cf_data.uncompressed_size;
return uncompressed_data;
fail:
if (data)
free(data);
if (filename)
free(filename);
if (uncompressed_data)
free(uncompressed_data);
if (file_header)
free(file_header);
if (fd != -1)
close(fd);
return NULL;
}
/* Return a filename within the cache's directory corresponding to 'key'.
*
* Returns NULL if out of memory.
*/
char *
disk_cache_get_cache_filename(struct disk_cache *cache, const cache_key key)
{
char buf[41];
char *filename;
if (cache->path_init_failed)
return NULL;
_mesa_sha1_format(buf, key);
if (asprintf(&filename, "%s/%c%c/%s", cache->path, buf[0],
buf[1], buf + 2) == -1)
return NULL;
return filename;
}
void
disk_cache_write_item_to_disk(struct disk_cache_put_job *dc_job,
struct cache_entry_file_data *cf_data,
char *filename)
{
int fd = -1, fd_final = -1;
/* Write to a temporary file to allow for an atomic rename to the
* final destination filename, (to prevent any readers from seeing
* a partially written file).
*/
char *filename_tmp = NULL;
if (asprintf(&filename_tmp, "%s.tmp", filename) == -1)
goto done;
fd = open(filename_tmp, O_WRONLY | O_CLOEXEC | O_CREAT, 0644);
/* Make the two-character subdirectory within the cache as needed. */
if (fd == -1) {
if (errno != ENOENT)
goto done;
make_cache_file_directory(dc_job->cache, dc_job->key);
fd = open(filename_tmp, O_WRONLY | O_CLOEXEC | O_CREAT, 0644);
if (fd == -1)
goto done;
}
/* With the temporary file open, we take an exclusive flock on
* it. If the flock fails, then another process still has the file
* open with the flock held. So just let that file be responsible
* for writing the file.
*/
#ifdef HAVE_FLOCK
int err = flock(fd, LOCK_EX | LOCK_NB);
#else
struct flock lock = {
.l_start = 0,
.l_len = 0, /* entire file */
.l_type = F_WRLCK,
.l_whence = SEEK_SET
};
int err = fcntl(fd, F_SETLK, &lock);
#endif
if (err == -1)
goto done;
/* Now that we have the lock on the open temporary file, we can
* check to see if the destination file already exists. If so,
* another process won the race between when we saw that the file
* didn't exist and now. In this case, we don't do anything more,
* (to ensure the size accounting of the cache doesn't get off).
*/
fd_final = open(filename, O_RDONLY | O_CLOEXEC);
if (fd_final != -1) {
unlink(filename_tmp);
goto done;
}
/* OK, we're now on the hook to write out a file that we know is
* not in the cache, and is also not being written out to the cache
* by some other process.
*/
/* Write the driver_keys_blob, this can be used find information about the
* mesa version that produced the entry or deal with hash collisions,
* should that ever become a real problem.
*/
int ret = write_all(fd, dc_job->cache->driver_keys_blob,
dc_job->cache->driver_keys_blob_size);
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
/* Write the cache item metadata. This data can be used to deal with
* hash collisions, as well as providing useful information to 3rd party
* tools reading the cache files.
*/
ret = write_all(fd, &dc_job->cache_item_metadata.type,
sizeof(uint32_t));
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
if (dc_job->cache_item_metadata.type == CACHE_ITEM_TYPE_GLSL) {
ret = write_all(fd, &dc_job->cache_item_metadata.num_keys,
sizeof(uint32_t));
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
ret = write_all(fd, dc_job->cache_item_metadata.keys[0],
dc_job->cache_item_metadata.num_keys *
sizeof(cache_key));
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
}
size_t cf_data_size = sizeof(*cf_data);
ret = write_all(fd, cf_data, cf_data_size);
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
/* Now, finally, write out the contents to the temporary file, then
* rename them atomically to the destination filename, and also
* perform an atomic increment of the total cache size.
*/
size_t file_size = deflate_and_write_to_disk(dc_job->data, dc_job->size,
fd);
if (file_size == 0) {
unlink(filename_tmp);
goto done;
}
ret = rename(filename_tmp, filename);
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
struct stat sb;
if (stat(filename, &sb) == -1) {
/* Something went wrong remove the file */
unlink(filename);
goto done;
}
p_atomic_add(dc_job->cache->size, sb.st_blocks * 512);
done:
if (fd_final != -1)
close(fd_final);
/* This close finally releases the flock, (now that the final file
* has been renamed into place and the size has been added).
*/
if (fd != -1)
close(fd);
free(filename_tmp);
}
/* Determine path for cache based on the first defined name as follows:
*
* $MESA_GLSL_CACHE_DIR
* $XDG_CACHE_HOME/mesa_shader_cache
* <pwd.pw_dir>/.cache/mesa_shader_cache
*/
char *
disk_cache_generate_cache_dir(void *mem_ctx)
{
char *path = getenv("MESA_GLSL_CACHE_DIR");
if (path) {
if (mkdir_if_needed(path) == -1)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, CACHE_DIR_NAME);
if (!path)
return NULL;
}
if (path == NULL) {
char *xdg_cache_home = getenv("XDG_CACHE_HOME");
if (xdg_cache_home) {
if (mkdir_if_needed(xdg_cache_home) == -1)
return NULL;
path = concatenate_and_mkdir(mem_ctx, xdg_cache_home, CACHE_DIR_NAME);
if (!path)
return NULL;
}
}
if (!path) {
char *buf;
size_t buf_size;
struct passwd pwd, *result;
buf_size = sysconf(_SC_GETPW_R_SIZE_MAX);
if (buf_size == -1)
buf_size = 512;
/* Loop until buf_size is large enough to query the directory */
while (1) {
buf = ralloc_size(mem_ctx, buf_size);
getpwuid_r(getuid(), &pwd, buf, buf_size, &result);
if (result)
break;
if (errno == ERANGE) {
ralloc_free(buf);
buf = NULL;
buf_size *= 2;
} else {
return NULL;
}
}
path = concatenate_and_mkdir(mem_ctx, pwd.pw_dir, ".cache");
if (!path)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, CACHE_DIR_NAME);
if (!path)
return NULL;
}
return path;
}
bool
disk_cache_enabled()
{
/* If running as a users other than the real user disable cache */
if (geteuid() != getuid())
return false;
/* At user request, disable shader cache entirely. */
#ifdef SHADER_CACHE_DISABLE_BY_DEFAULT
bool disable_by_default = true;
#else
bool disable_by_default = false;
#endif
if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", disable_by_default))
return false;
return true;
}
bool
disk_cache_mmap_cache_index(void *mem_ctx, struct disk_cache *cache,
char *path)
{
int fd = -1;
bool mapped = false;
cache->path = ralloc_strdup(cache, path);
if (cache->path == NULL)
goto path_fail;
path = ralloc_asprintf(mem_ctx, "%s/index", cache->path);
if (path == NULL)
goto path_fail;
fd = open(path, O_RDWR | O_CREAT | O_CLOEXEC, 0644);
if (fd == -1)
goto path_fail;
struct stat sb;
if (fstat(fd, &sb) == -1)
goto path_fail;
/* Force the index file to be the expected size. */
size_t size = sizeof(*cache->size) + CACHE_INDEX_MAX_KEYS * CACHE_KEY_SIZE;
if (sb.st_size != size) {
if (ftruncate(fd, size) == -1)
goto path_fail;
}
/* We map this shared so that other processes see updates that we
* make.
*
* Note: We do use atomic addition to ensure that multiple
* processes don't scramble the cache size recorded in the
* index. But we don't use any locking to prevent multiple
* processes from updating the same entry simultaneously. The idea
* is that if either result lands entirely in the index, then
* that's equivalent to a well-ordered write followed by an
* eviction and a write. On the other hand, if the simultaneous
* writes result in a corrupt entry, that's not really any
* different than both entries being evicted, (since within the
* guarantees of the cryptographic hash, a corrupt entry is
* unlikely to ever match a real cache key).
*/
cache->index_mmap = mmap(NULL, size, PROT_READ | PROT_WRITE,
MAP_SHARED, fd, 0);
if (cache->index_mmap == MAP_FAILED)
goto path_fail;
cache->index_mmap_size = size;
cache->size = (uint64_t *) cache->index_mmap;
cache->stored_keys = cache->index_mmap + sizeof(uint64_t);
mapped = true;
path_fail:
if (fd != -1)
close(fd);
return mapped;
}
void
disk_cache_destroy_mmap(struct disk_cache *cache)
{
munmap(cache->index_mmap, cache->index_mmap_size);
}
#endif
#endif /* ENABLE_SHADER_CACHE */