mesa/src/compiler/nir/nir_sweep.c
Jason Ekstrand b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00

176 lines
5 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
/**
* \file nir_sweep.c
*
* The nir_sweep() pass performs a mark and sweep pass over a nir_shader's associated
* memory - anything still connected to the program will be kept, and any dead memory
* we dropped on the floor will be freed.
*
* The expectation is that drivers should call this when finished compiling the shader
* (after any optimization, lowering, and so on). However, it's also fine to call it
* earlier, and even many times, trading CPU cycles for memory savings.
*/
#define steal_list(mem_ctx, type, list) \
foreach_list_typed(type, obj, node, list) { ralloc_steal(mem_ctx, obj); }
static void sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node);
static bool
sweep_src_indirect(nir_src *src, void *nir)
{
if (!src->is_ssa && src->reg.indirect)
ralloc_steal(nir, src->reg.indirect);
return true;
}
static bool
sweep_dest_indirect(nir_dest *dest, void *nir)
{
if (!dest->is_ssa && dest->reg.indirect)
ralloc_steal(nir, dest->reg.indirect);
return true;
}
static void
sweep_block(nir_shader *nir, nir_block *block)
{
ralloc_steal(nir, block);
nir_foreach_instr(instr, block) {
ralloc_steal(nir, instr);
nir_foreach_src(instr, sweep_src_indirect, nir);
nir_foreach_dest(instr, sweep_dest_indirect, nir);
}
}
static void
sweep_if(nir_shader *nir, nir_if *iff)
{
ralloc_steal(nir, iff);
foreach_list_typed(nir_cf_node, cf_node, node, &iff->then_list) {
sweep_cf_node(nir, cf_node);
}
foreach_list_typed(nir_cf_node, cf_node, node, &iff->else_list) {
sweep_cf_node(nir, cf_node);
}
}
static void
sweep_loop(nir_shader *nir, nir_loop *loop)
{
ralloc_steal(nir, loop);
foreach_list_typed(nir_cf_node, cf_node, node, &loop->body) {
sweep_cf_node(nir, cf_node);
}
}
static void
sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node)
{
switch (cf_node->type) {
case nir_cf_node_block:
sweep_block(nir, nir_cf_node_as_block(cf_node));
break;
case nir_cf_node_if:
sweep_if(nir, nir_cf_node_as_if(cf_node));
break;
case nir_cf_node_loop:
sweep_loop(nir, nir_cf_node_as_loop(cf_node));
break;
default:
unreachable("Invalid CF node type");
}
}
static void
sweep_impl(nir_shader *nir, nir_function_impl *impl)
{
ralloc_steal(nir, impl);
ralloc_steal(nir, impl->params);
for (unsigned i = 0; i < impl->num_params; i++)
ralloc_steal(nir, impl->params[i]);
ralloc_steal(nir, impl->return_var);
steal_list(nir, nir_variable, &impl->locals);
steal_list(nir, nir_register, &impl->registers);
foreach_list_typed(nir_cf_node, cf_node, node, &impl->body) {
sweep_cf_node(nir, cf_node);
}
sweep_block(nir, impl->end_block);
/* Wipe out all the metadata, if any. */
nir_metadata_preserve(impl, nir_metadata_none);
}
static void
sweep_function(nir_shader *nir, nir_function *f)
{
ralloc_steal(nir, f);
ralloc_steal(nir, f->params);
if (f->impl)
sweep_impl(nir, f->impl);
}
void
nir_sweep(nir_shader *nir)
{
void *rubbish = ralloc_context(NULL);
/* First, move ownership of all the memory to a temporary context; assume dead. */
ralloc_adopt(rubbish, nir);
ralloc_steal(nir, (char *)nir->info.name);
if (nir->info.label)
ralloc_steal(nir, (char *)nir->info.label);
/* Variables and registers are not dead. Steal them back. */
steal_list(nir, nir_variable, &nir->uniforms);
steal_list(nir, nir_variable, &nir->inputs);
steal_list(nir, nir_variable, &nir->outputs);
steal_list(nir, nir_variable, &nir->shared);
steal_list(nir, nir_variable, &nir->globals);
steal_list(nir, nir_variable, &nir->system_values);
steal_list(nir, nir_register, &nir->registers);
/* Recurse into functions, stealing their contents back. */
foreach_list_typed(nir_function, func, node, &nir->functions) {
sweep_function(nir, func);
}
/* Free everything we didn't steal back. */
ralloc_free(rubbish);
}