mesa/src/gallium
Ritesh Raj Sarraf 3dc9f2f70f ci: Uprev kernel to pick up virtio fix and use it for venus
The regressed changes have been reverted for Linux 6.16 in commit 9d85a32f0e6bf6878676a9ec7ce3c8032c500c7c

This should now allow us to use Linux 6.16 for the rest of the testing

Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36909>
2025-08-27 00:15:57 +00:00
..
auxiliary aux/trace: move fence_server calls outside the locked area 2025-08-23 13:40:58 +02:00
drivers ci: Uprev kernel to pick up virtio fix and use it for venus 2025-08-27 00:15:57 +00:00
frontends mesa: Add support for NV61, NV24 and NV42 pixel formats 2025-08-26 18:08:37 +00:00
include mesa: implement mesh shader queries 2025-08-22 10:01:57 +00:00
targets d3d10umd: Fixes building with mingw/gcc and windows sdk/ddk 10.0.26100.0 2025-08-19 23:22:07 +00:00
tools all: rename PIPE_SHADER_FRAGMENT to MESA_SHADER_FRAGMENT 2025-08-06 10:28:39 +08:00
winsys d3d12: Only use DComp swapchains when alpha is present in the framebuffer 2025-08-26 13:31:13 +00:00
meson.build rocket: Initial commit of a driver for Rockchip's NPU 2025-07-28 08:06:38 +02:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.