mesa/src/gallium
Stéphane Marchesin 3d9c1a9dd6 i915g: Fallback copy_render for ZS formats
These don't work out of the box, need more work, maybe with a proxy
format?

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:41 -08:00
..
auxiliary draw: allow LLVM use on non-SSE2 X86 cpus 2014-11-22 04:29:00 +00:00
docs gallium/docs: fix NRM, NRM4 docs 2014-11-01 09:00:07 -06:00
drivers i915g: Fallback copy_render for ZS formats 2014-11-22 00:13:41 -08:00
include gallium: remove unused pipe_viewport_state::translate[3] and scale[3] 2014-11-16 01:28:28 +01:00
state_trackers st/va: surface: render subpicture 2014-11-19 09:29:11 -05:00
targets nine: Implement threadpool 2014-11-18 02:02:54 +00:00
tests gallium/tests: add missing arg to util_make_vertex_passthrough_shader() 2014-11-17 10:20:24 -07:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys winsys/sw/wrapper: implement is_displaytarget_format_supported for swrast 2014-11-18 02:02:53 +00:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk android: reorder gallium SUBDIRS 2014-08-13 00:46:54 +01:00
Automake.inc gallium/auxiliary: implement sw_probe_wrapped (v2) 2014-11-18 02:02:53 +00:00
Makefile.am nine: Add state tracker nine for Direct3D9 (v3) 2014-11-18 02:02:54 +00:00
README.portability
SConscript gallium/targets: Break haiku state_tracker out to own directory 2014-08-28 21:27:29 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.