mesa/src/gallium
Rob Herring 4734bfc02a Android: Fix LLVM duplicated symbols linking for N and M
Both statically linking libLLVMCore and dynamically linking libLLVM causes
duplicated symbols in gallium_dri.so and it fails to dlopen. We don't
really need to link libLLVMCore, but just need generated headers to be
built first. Dynamically linking to libLLVM instead is enough to do
that. Thanks to Qiang Yu for finding the root cause.

With this change, we can align all versions and just have libLLVM as a
shared lib dependency.

This also requires changes in the M and N versions of LLVM to export the
include paths for libLLVM. AOSP master is okay.

Fixes: 26aee6f4d5 ("Android: rework LLVM build support")
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
2017-08-21 10:46:21 -05:00
..
auxiliary vl: add MJPEG profile and format 2017-08-21 10:09:09 -04:00
docs gallium/docs: add more info about TXF and MSAA textures 2017-08-03 14:13:57 -06:00
drivers Android: Fix LLVM duplicated symbols linking for N and M 2017-08-21 10:46:21 -05:00
include vl: add MJPEG picture description 2017-08-21 10:09:09 -04:00
state_trackers st/va: add MJPEG for config 2017-08-21 10:09:09 -04:00
targets loader: rework xmlconfig dependency 2017-08-04 23:54:52 +01:00
tests pipe-loader: remove config from pipe_loader_create_screen 2017-08-04 10:46:24 +02:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys gallium/radeon: print all members of radeon_info with R600_DEBUG=info 2017-08-07 21:12:24 +02:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk Android: generate symlinks for all enabled gallium drivers 2017-07-05 15:10:42 +01:00
Automake.inc radeonsi: prepare for driver-specific driconf options 2017-08-02 09:50:58 +02:00
Makefile.am gallium: Add renderonly-based support for pl111+vc4. 2017-06-15 11:41:22 -07:00
README.portability
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.